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Reader Comments (6)

Posted: Apr 28th 2008 8:43AM Ghen said

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That's interesting. Anyone could have seen this coming with just a small amount of forethought. 3.6 might look like a random number to most, but developers should have spotted it a mile away and gone right to the root cause. Whether its worth it to fix or not is their problem, but just fixing shuttles (or whatever) obviously isn't the answer.


Maybe their plan is to cut back NPC items one at a time until there are other profitable products?

Posted: Apr 28th 2008 10:12AM (Unverified) said

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Or maybe this is another way to have less objects to track in their overcrowded cluster, need for speed anyone...

Posted: Apr 28th 2008 10:50AM Brendan Drain said

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I think you're thinking of the other shuttle-removal thing, where they removed shuttles that were sitting in space. Removing npc supply of shuttles doesn't decrease cluster load.
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Posted: Apr 28th 2008 3:09PM ed anger said

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they could also just... make shuttles nonrefinable.

Posted: Apr 28th 2008 3:19PM Brendan Drain said

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That would have been less disruptive than removing the NPC supply of shuttles, I'm sure. It wouldn't solve the overall problem any more than removing shuttles did, though, the tritanium market would be in the same state.
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Posted: May 12th 2008 8:59AM aigarius said

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I think it is time for one of two:
* NPC tech upgrade - the NPC have managed to design new versions of shuttles, afterburners, ... That only use half of the tritanium, but sell them for the same price - effectively that would achieved by doubling the 3.6 coefficient.
* Do a NPC inflation recalculation to adjust NPC ore price expectation to the market price trends during the last 6 months.

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