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Posted: Apr 26th 2008 2:04PM GRT said

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So people spend $20 to buy a level 60 character, then in a month they hit cap and start complaining about no new content. I find it ironic that you link to the "Maxed out and bored" post here at massively but don't address that issue.

I really think Blizz has looked at this problem and their solution was to increase the leveling speed from 20-60.

What would you do about PvP on this server? Unless you're anticipating having a bunch of them, you'd lose the cross-realm PvP solution that was supposed to alleviate the long wait times.

BTW, one other MMO did something like what you're suggesting... I'm spacing on which one it was. DAoC perhaps? After hitting cap, you could start a new character at level 20, if I'm remembering correctly.

It is kind of amusing to think about a server with a bunch of level 60 characters who have no clue how to play their class, though.

Another idea would be to borrow the sidekick/mentoring system from CoX/EQ2. That lets friends play together no matter their levels, and it helps the lower level friend to catch up to his "older" companions.
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Posted: Apr 28th 2008 9:26AM (Unverified) said

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I agree. The mentoring system in EQ2 is great. I have a hunter I only play with my brother and we don't get to play often so my hunter sits dormant for weeks. With the mentoring system we could both continue leveling on our own schedule and still play together regardless of level difference.

For awhile I wanted anyone with a lvl capped character to be able to create a 60 from scratch, but I soon realized that few people would take the time to learn the class before jumping into a dungeon and wiping the group repeatedly.
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