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Reader Comments (5)

Posted: Apr 23rd 2008 7:25PM (Unverified) said

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Pretty soon we'll be able to identify the welfare cases from the real players with skill and ability, and anyone left in season 1 or 2 gear will stand out like a sore thumb.

Posted: Apr 23rd 2008 8:19PM (Unverified) said

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Unfortunately they are starting to go back from their stance of 'content for everybody' and 'casual friendly' with these changes. Not so much the fact that you have to be there, you have to participate and your personal rating is important now. These things I approve of to keep people from buying their way into gear they didn't earn.

However, keeping ratings requirements on season 3 and increasing the requirements for season 4 will mean a lot fewer people will be able to buy most of the arena gear. You can do battlegrounds to get your season 2 stuff, but not be able to compete against the season 4 geared teams as a starter player. Making those who are already geared get better, and harder for those just starting to participate in Arena play. Add in the fact that there are very few rewards that you can earn with your points unless you devote a lot of time to playing.

I'm just afraid we will see the same sort of situation that the 10-19 BGs see with twinks vs normal players. Few people will be able to compete without spending a lot of effort, effort that a lot of players just can't afford to put into one part of the game. And with very little rewards available, there will be less reason to play. So the base group for competition will be smaller, which means longer wait times as only a small part of the player base will bother to do Arenas anymore.

Posted: Apr 23rd 2008 8:38PM (Unverified) said

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Drysc said: "If the average personal rating of the players queuing for a game is more than 150 points below the team's rating, the team will be queued against an opponent matching or similar to the average personal rating."

Everyone seems to overlook this statement. It says that a team will be downranked when matched against another team based on average personal ratings.

It also says that teams are matched against each other. People with S3/S4 and high ratings, which go hand in hand, will not be placed against the 1500 team of newbies in greens and blues, because the personal ratings won't allow it.

This change doesn't raise the bar for entry, it stratifies the layers based on personal ratings to stop the point buys. Lower rated players and teams are going to play against lower rated players and teams, and even if they end up in a highly rated team they are not going to gain a personal rating any faster.

What this has done is stop the welfare for the flood of players who don't know how to play the game that are walking around in epic gear, but instead feel they are justified in having a reward for accomplishing nothing.

There are games like that already, such as Team Fortress 2.
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Posted: Apr 23rd 2008 9:13PM (Unverified) said

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Unfortunately, the matching system doesn't work very well. The changes that Drysc is talking about will help with the tactic of a low rated team getting some ringers in from a high rated team and then smashing face out of proportion to what their team rating says, which I approve of. However, this doesn't address the problem of what happens when there are only a few teams queueing up, of wildly different ratings.

I'm in a mid-low rated team, and during our weekly runs, we face everything from complete noobs to the arenas in dungeon blues to high end, all season 3 or better geared and well organized teams. And for the most part, our team is geared out in nearly all season 3/Kara/Gruul's/ZA quality gear, so we're no slouches. But we're far from the best either, and our rating reflects that, and our casual nature.

These changes I approve of, and I'd like to see the match up system improved to prevent the uneven matches just because there aren't enough people in the queue. Unfortunately, once season 4 hits, I expect that there will be a huge drop in participation because people realize that they can't compete against the high end teams, and there is very little reward compared to the frustration.

They might stick it out to earn enough losing points to get a few pieces of gear, then drop out, leaving the player base ever smaller. Which means that rating points will be lower across the board as the less skilled and less rated teams drop out. Which is a natural occurance, but without the gear to act as a carrot, fewer people will want to participate and replace those lost to attrition.

I support the season 4 gear having ratings requirements. But I think that the season 3 gear should have ratings removed, to make it in line with what we have now. I see the current reward system as being quite good. Top end players get top end gear, other players get the leftovers. Enough to make them competitive, but not overpowered. By maintaining the requirements, they are asking us to work harder and spend more time in Arenas for less rewards.. not a good combination.

Posted: Apr 24th 2008 8:28AM Ghen said

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LOL I don't care if you are for real, that is HILARIOUS!

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