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Massively Speaking Podcast
Massively Speaking Episode 185: Bree-to-play
Latest episode: Tuesday, February 7th, 2012



Reader Comments (1)
Posted: Apr 21st 2008 5:38PM (Unverified) said
I'm in the later camp. Make the world huge and immersive. If travel is a problem, allow for teleportation or mount-based travel. If we're out in a giant wasteland, I'd love to feel that sense of desolation - as long as I knew I could warp home when I was done. I think not having large zones due to gameplay concerns is a sour excuse, even though I see the concerns. It's hard to make an area jam-packed with adventure if it's empty and widespread. But then again, exploration is a lost flavor when the continent you're on rivals a Super Mario level in size.
I was just in Thousand Needles yesterday, staring at that contrasted border. I think the WoW developers just decided to not care about those kinds of concerns, for the same reason a lot of their immersion-breaking design choices exist. WoW is just a game, not meant to be taken seriously. Which, I suppose, is an okay alternative to taking yourself seriously and failing.