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Posted: Apr 21st 2008 12:15PM (Unverified) said

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The Orientation Islands are designed to keep population of SL down, so grid performance stays at almost tolerable.

I remember by orientation day back in 2005 on that lil island, with the parrot. within 15 mins i was on the main grid exploring with the basics, how has it gotten so complicated?

With all the funky new features its easy to make things more complicated than they need to be. I started using super vendors that had a central server and multipal items with funky fading effects to sell my stuff. As time went by the buggier the grid got and more and more customers complained of not getting what they paid for.... i decided then to go back to the days of individual boxes on a wall and do away with the fancy scripted vendors. Sales are much healthier now.

The orientation needs to be simplified LOTS, never mind the funky huds, and over the top funky games.
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