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Reader Comments (27)

Posted: Apr 18th 2008 4:50PM (Unverified) said

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I gotta throw out the AO Fixer. It's such a unique concept that only really works in a Sci-Fi setting. The game has also evolved to really rely on "Blitzing" and a Fixer is all about moving fast and hacking the grid. It's such a great Sci-Fi concept.

Posted: Apr 18th 2008 5:01PM (Unverified) said

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Agreed! Hacker classes in general are lots of sneaky fun. I used to play an Expert Hacker in Planetside - I hear they're making them even more versatile now.
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Posted: Apr 18th 2008 5:00PM (Unverified) said

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I think Monks are still a pretty unique class, even though they're found in many games. Martial arts is a definite draw for me to any of these games. The motion capture for the monk combat in EQ2 was great. Also, as far as strict builds go, they were part tank, part rogue, and came with a grab bag of special talents (like safe fall and feign death) that made them plenty unique.

Also, I know it's an "epic" archetype, but the Kheldians in CoH deserve a nod, simply because of their versatility. The ability to change shape and pull up a completely new set of abilities to fit the situation is quite a bit of fun. I'd like to see this kind of thing become more available to entry-level players.

Posted: Apr 18th 2008 5:38PM (Unverified) said

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You know, monks were actually in the original draft of this article, but I bumped them because they're common to many games. :)
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Posted: Apr 18th 2008 5:37PM (Unverified) said

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Not common enough I say. I held out of WoW for a very long time because no class facilitated me dropkicking a bloke.

Thematic or not, a boot to the head is good stuff.
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Posted: Apr 18th 2008 5:38PM (Unverified) said

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Yeah, I wish WoW had monks. I tried playing a rogue with exclusively fist weapons for a while, but it didn't work.
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Posted: Apr 18th 2008 6:14PM moopcow said

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I acutally played a hunter in place of a monk, since they have Feign Death... Its not nearly the same though, obviously. Oddly when EQ2 came out the class I ended up taking to max level was an assassin.

The main problem is that EQ2 monks are basically screwed weapon wise, whereas EQ1 monks had badass weapons, Jade Mace, Tranquil Cane, Knuckle Dusters, etc.

I guess its silly to complain about weapons for a monk, but gear is a huge draw for me.
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Posted: Apr 18th 2008 6:14PM (Unverified) said

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My problem with EQ2 monks was the opposite. It was almost always beneficial to have a weapon, when I'd rather just fight unarmed.
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Posted: Jun 22nd 2008 10:44AM (Unverified) said

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Speaking of Monks, the monks from Ragnorok were pretty good. They had a skill called Guillotine that could only be cast once every 30 minutes I belive. The reason being, they could take down any monster(sans bosses, though they could pretty much take them down a very sizable chunk). In PvP, they got used as Scuicide bombers of sorts, by sending them in to obliterate Crusaders, who could use a skill called Sacrafice to take damage for thier allies. With a Vit/Int Crusader with a bunch of potions, nothing but could take them or thier Saced enimes down, save for an AoE Ambush by mages. Add in the fact that Monks start off as Acolytes, the Healing/Buffing first class, and you have a selfsustained monster that could blow away the best of defenses with a single skill. Let them die, then they can do it again.

Crusaders were pretty origanal too. That Sacrafice skill could link up to 5 other guild mates to the Crusader to keep them from taking damage. My guild had what we called 'The Breaker', in which we would send in a small unit of Knights, which are pretty expendeble in PvP, due to relativly low damage. They would take the brunt of the AoE Ambush any good guild had waiting in the final room of each castle. They would get frozen(thus turnign them into a Water Elemental target), and then the enemes mages would be charging up the Lighting AoE skill to finish them off. The Knights would tell us when over voice chat, and we would send in out guilds Sac Spec Crusaders with a few mages, a couple Priests, and a couple Hunters(another ranged DPS class, but with low armor and traps instead of pets) and quicly set up a Sac chain and rushing to battle. Not once did it fail us, save the time we heard our usually silent level 85 Sac Crusader chime into say 'Shit... I forget to buy Mana pots'. The yet to be coined phrase, 'Qwned', aptlly describes what happended next.

Heck, pretty much everything, right down to the underdogs Alchamist and thier Homoculouses(who had to wait 2 years for them), were pretty much original through and through when the game came out, and many of the things have yet to be seen in any other game I know. Hell, I just learned from reading an article on this site today that Requiem:Bloodymare was made by the same company, Gravity. 'Horror' MMO's have never been to my liking, but just knowing how original RO was, I decided to download and give it a try.
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Posted: Apr 18th 2008 6:13PM (Unverified) said

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Everquest's shadowknight was awesome, best of both worlds.

Posted: Apr 18th 2008 6:14PM (Unverified) said

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Enchanters, pre-expansion, in EQ were a blast. Trying to keep 6-8 mobs mezzed at once was just pure joy.

My nominee:

-Mage Assassin from Shadowbane. So many games have rogue types and assassins but something about being a magical assassin was just really cool to me. Plus they were an awesome class if you were skilled enough to make use of their spells.

-Frair from Dark Ages of Camelot. Healer + martial artist (staff user). The combination puts monks to shame in my opinion for coolness factor. Not only was the class a good healer or a good fighter/dueler but the classic image of a friar in a brown robe with a plain looking staff running around was awesome to see.

-Orc Shaman (Warcryer and Overlord) from Lineage 2. Orc shamans not only had a great graphical look in game they also packed quite a punch. A true class that could do it all to an extent the Orc Shaman classes had a great array of abilities with an area of effect focus. Several AoE Dots, an AoE health regen (good regen too, enough to keep people up), health drain dds, stun attacks, sleep crowd control, fear, confusion, ability to wear any armor in the game and yes the buffs. Orc Shamans got a wide variety of very strong buffs in group (warcryer) or GUILD (overlord) form. Yes that's right you could buff your entire *guild* (and only your guild) around you in one cast. Sure the prophet got more buffs but they were forced to spend the majority of the combat buffing people and regening mana to rebuff them. The warcryer could quickly buff large amounts of people then continue on a path of absolute AoE destruction. On top of that the class was underrated and underplayed! If you were a high level Orc Shaman during the initial year of playing not only were you able to be a dominating presence of the battleground but you would also stand out as one of the few who took up the challenge to be the orc shaman.

Posted: Apr 18th 2008 6:36PM (Unverified) said

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Mesmers, oh yes, my all-beloved mesmers. I share your love for this class, Cameron; I have 7 mesmers and most of my other characters have mesmer as second profession. Mesmers are just wonderful!

Posted: Apr 19th 2008 12:02PM (Unverified) said

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I personally have a deep inner love of the Dragoon in Final Fantasy online. You get a wyvern, and your able to class it so you are either able to be a tank, a dps, or a healer.

Posted: Apr 18th 2008 8:05PM (Unverified) said

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Dark Age of Camelot had so many good classes it's insane.

In my opinion the BEST CLASS EVER was the Midgard Healer. He was the main healer of that realm but also was the only crowd control and the second best buffer (arguably tied for best buffer). With the talent system you could pick what you wanted to specialize in. My friend and I both played healers. He went the crowd control route and I went the buff route. So in an 8 man group that had both of us we just dominated. I could cast enough haste buffs on a huge, slow 2 hand axe to make it swing as fast as the quickest dagger. Pure ownage.

Honorable mentions of Camelot go to the Friar, Enchanter (PVP server) and Theurgist (ice army of doom).

kamolahy, I agree about the Anarchy Online Fixer being cool as hell.

Posted: Apr 19th 2008 2:20AM (Unverified) said

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Enchanter and Monk in EQ1 were definitely my first loves, there was something superbly satisfying in making a perfect Feign Death pull or keeping an entire mob of enemies mezzed.

However, the absolute best class I have played is by far the Disciple in Vanguard. While I too loved to play a friar in DAoC, the Disciple was the first time you could actually be a healer in a group and still wade into the front line and lay the smack down simultaneously. I instantly fell in love, and it remains the funnest and most engaging class I have ever played. In fact, the other healers in Vanguard, especially the blood the blood mage, deserve a nod for being a great mix of offense and defense. It's just a shame most everything else in that game was crap lol.

Posted: Apr 19th 2008 2:20AM kurros said

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Ah the Theurgist... coolest DOTs ever. And the Friar.... loved the Friar. I miss DAoC so much. It was my first MMO so my first love. I bailed around the time of the ToA mess. I have tried to pick it up again but its hard once you get the used the polished mechanics of newer games.

Posted: Apr 19th 2008 9:43AM (Unverified) said

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You forgot the "SWE?" class for World of Warcraft. Those mofos are everywhere :P

Posted: Apr 19th 2008 9:47AM (Unverified) said

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At the risk of setting myself up, what's a SWE class?
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Posted: Apr 19th 2008 9:47AM (Unverified) said

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I enjoyed your overall entry but you made a mistake in the second paragraph.

"but what I really wanted to point out is how boring those ***three*** specialized roles are. The ***four*** archetypes I mentioned are a staple "

Just a typo, fun post man.

Posted: Apr 19th 2008 9:47AM (Unverified) said

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No, it's not a typo (though it occurred to me that it might be confusing). The three specialized roles are the holy trinity of MMOGs: Tank, healer, DPS. The four archetypes I'm referring to are Warrior, Mage, Cleric, Rogue. Both Mage and Rogue fit the DPS category.

Sorry about that. I knew I should have reworded it. :(
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