In a recent article at MMOcrunch, they take a look at these possibilities and break down the genre according to what most interests us. They make a very good point about how most of the fun in these games is usually the destructive environments and generally screwing with the AI by blocking the streets with burned-out cars and downed telephone poles. This would not work quite as well in an MMO setting, unless someone at Realtime Worlds or Vogster Entertainment can prove us wrong.
Posted on Oct 25th 2014 1:00PM
Posted on Oct 25th 2014 12:00PM
Posted on Oct 25th 2014 10:00AM