| Mail |
You might also like: WoW Insider, Joystiq, and more

Reader Comments (3)

Posted: Apr 17th 2008 2:25PM (Unverified) said

  • 2 hearts
  • Report
Some additional clarification. This test is animating 100 linked prims. The animation is controlled by scripts contained in each of the linked prims that listen for linked messages from the root prim.

The linked message to change prim positions are broadcast from the root prim on a 2 second interval.

Therefore the interval of animation is always fixed for both. The important difference here is the speed of individual updates which is noticeably slower for Mono. At least for now =]

Posted: Apr 18th 2008 3:55PM (Unverified) said

  • 2 hearts
  • Report
As a scripter, I don't think that's a real define way to do testing like that.... since you're using LSL and Mono in the same sim....

Best to do it at the edge of a sim, LSL in one sim and Mono on the other sim. LSL comes first in CPU resouces and that may have been trottling Mono back behind LSL. Or time them but only run one side at a time.

Posted: Apr 20th 2008 9:23PM (Unverified) said

  • 2 hearts
  • Report
i agree with nacon- particularly as the timing discrepancies on the screen appeared to be left to right in a screen paint aspect. do it again, switch the positions. just for grits and shingles :)

Featured Stories

Editorial: Learning from the 38 Studios disaster

Posted on May 25th 2012 1:00PM

Storyboard: Why I rejected your guild application

Posted on May 25th 2012 12:00PM

Everything you need to know about The Secret World

Posted on May 25th 2012 11:30AM

Coming soon
Engadget

Engadget

Joystiq

Joystiq

WoW Insider

WoW

TUAW

TUAW