According to a report recently released by Virtual Worlds Management
, there are now over 100 youth-oriented virtual worlds somewhere along the phase of development, from concept to several years post-release. And even that is understating the situation a little bit, as they've lumped both MTV and Disney's burgeoning cadre
of virtual worlds into single entries on the list.
Virtual Worlds News has a pretty thorough breakdown of the data
(with charts!), separating the virtual worlds into categories and target demographics. According to their breakdown of the current landscape, it would appear that the tween category (that is, ages 8-12) is currently the most populated area on the current landscape, targeted as they are by the likes of LEGO Universe
, Hello Kitty Online
, and practically every other game under the sun. We like to think that Elves and Orcs are the running cliche of the MMO space, but more likely it's purses and shopping.