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Reader Comments (2)

Posted: Apr 12th 2008 5:35PM (Unverified) said

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I'd have to agree with the author that this is a bad change. I've only been trying out Tabula Rasa for a few weeks now but so far it hasn't been great. One of the main reasons I don't like it is because the aggro range on the mobs is so huge. You can't go anywhere or do anything without wave after wave of monsters attacking you. It becomes a chore just to go to a mission objective or instance. With these new changes it sounds like this aspect will only get worse.

While I've found the change of pace from fantasy to sci-fi to be refreshing and the environments and guns of TR are pretty cool, the game does suffer from some serious repetition problems, even more so then your standard MMO (a genre thats practically built around repetition). It's just not fun at all the go for a mission objective only to see it's guarded by cyborgs who respawn in 2 seconds. You have to kill them 10 times just to get past them. Pretty un-fun a lot of the time.

Posted: Apr 13th 2008 5:16AM (Unverified) said

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I have to agree, this is gonna make the game really quite annoying to play. In heavily occupied areas you already get argo from damn well everywhere when you walk in. It also will make managing targets in an occupied area a night mare. Usually you can hold up somewhere and pick up mobs 1 at a time and get them to run towards you then splat them in mangable numbers.

If you get argo from all mobs in the area at once places like the south of Divide, Bane occupied areas of Palisades, most of Plains, etc. will end up just killing players at a stupid rate. moreover it'll become even less fair as while one group of players is getting mauled at one spot, because all the bane have run over there there'll be non anywhere else so others will just glide in, do the mission, and glide out. Thus it throws the difficuly of PvE balance of the game out completely.

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