According to the blogpost, by locking down the character type visually, it allows for easier apprehension of the elements of that type by both the development team and publishing partners. This, in turn, solidifies its inclusion into the rest of the game earlier on, which makes further progress that much more effective.
Plus, y'know ... it's prettier. We love concept art at Massively, and a look behind the scenes is always welcome. Check out the rest of the article!






