| Mail |
You might also like: WoW Insider, Joystiq, and more

Reader Comments (6)

Posted: Apr 3rd 2008 2:32PM (Unverified) said

  • 2 hearts
  • Report
weird that it didn't showed ont he test phase

Posted: Apr 3rd 2008 1:16PM (Unverified) said

  • 2 hearts
  • Report
before we get too upset, let's realize it was this way in havok1, too.

Posted: Apr 3rd 2008 1:19PM (Unverified) said

  • 2 hearts
  • Report
Can't say as we're upset. We _are_ very interested, though :)

Posted: Apr 3rd 2008 1:34PM (Unverified) said

  • 2 hearts
  • Report
I thought the physical bounding box would be closer to the mesh in Havok 4. This seems similar to havok 1 as Qarl says.

Posted: Apr 3rd 2008 7:29PM kmeisthax said

  • 2 hearts
  • Report
Spheres collide accurately because the new Havok 4 interface code uses a simple sphere representation in Havok 4 instead of a collision mesh, which is faster and more accurate. Collision meshes get offset by about 0.05, same as in Havok 1 sims.

Would like to see that offsetting fixed, though.

Posted: Apr 4th 2008 6:23PM (Unverified) said

  • 2 hearts
  • Report
I've seen 0.1 (not 0.01) meter gaps between phys prims, it wasn't like this before H4, was it?

Featured Stories

Make My MMO: December 14 - 20, 2014

Posted on Dec 20th 2014 7:00PM

Engadget

Engadget

Joystiq

Joystiq

WoW Insider

WoW

TUAW

TUAW