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Reader Comments (6)

Posted: Apr 3rd 2008 2:32PM (Unverified) said

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weird that it didn't showed ont he test phase
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Posted: Apr 3rd 2008 1:16PM (Unverified) said

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before we get too upset, let's realize it was this way in havok1, too.
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Posted: Apr 3rd 2008 1:19PM (Unverified) said

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Can't say as we're upset. We _are_ very interested, though :)
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Posted: Apr 3rd 2008 1:34PM (Unverified) said

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I thought the physical bounding box would be closer to the mesh in Havok 4. This seems similar to havok 1 as Qarl says.
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Posted: Apr 3rd 2008 7:29PM kmeisthax said

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Spheres collide accurately because the new Havok 4 interface code uses a simple sphere representation in Havok 4 instead of a collision mesh, which is faster and more accurate. Collision meshes get offset by about 0.05, same as in Havok 1 sims.

Would like to see that offsetting fixed, though.
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Posted: Apr 4th 2008 6:23PM (Unverified) said

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I've seen 0.1 (not 0.01) meter gaps between phys prims, it wasn't like this before H4, was it?
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