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Reader Comments (5)

Posted: Apr 2nd 2008 1:12PM Scopique said

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Quite frankly, the notion of an "ultimate build" (and the notion of "knowing how to play one's class") strikes me as an absolutely stupid concept in the first place. Why, in game with the scope of the MMO, would a person pay their monthly fee to be put into a small box in which they're expected to perform an often singular function to the satisfaction of those around them? Wait...that's called a "job". Except in a job, people pay YOU, which makes the monotony just a little more tolerable.

Posted: Apr 3rd 2008 12:20PM (Unverified) said

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I should think it's quite obvious why people want to be the "Perfect Spec." They want to be useful. I ask you what good is a 20/20/21 hunter. Well maybe you can have fun by your self being unique and slowly soloing your way to fame and fortune. Or you could rock a decent 41/20/0 cookie cutter Beast Master spec and be useful. You can do serious sustainable damage. You can cc things routinely and have your pet off-tank. You can in short be fun to play with. This makes all the difference.
You aren't, or at least I venture that most people aren't, playing a MMORPG for the fun of soloing or to find out what happens in the great storyline. You play because it is fun to play with other people and work towards a common goal.
Not to say that its entirely wrong to be a 0/0/0 level seventy rogue, but it defeats half the point of playing the game at all. No one will want to invite you to their group. When you do get into a group everyone will wonder why you can't dps. People will form a bad opinion of you as being useless or worthless.
Again if you want to play the game by yourself and miss half the fun, go for it. You can be any spec you like, or no spec at all. But you have to realize that by doing this you are limiting your usefulness.

Posted: Apr 3rd 2008 12:28PM (Unverified) said

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Gael, it's the cookie-cutter mindset that makes people assume that anyone who does it differently is /de facto/ going about it the wrong way. While it may or may not be true that there is/are a handful of "top endgame content" builds for each class, that is an incredibly small minority of the gaming population for a given title - in much the same way as the skillsets of elite athletes are honed to their particular sport, making them singularly ill-equipped (though not necessarily useless) in another endeavor... but how well do those skills translate into another milieu, such as their post-athletic career? (Witness Bill Bradley, Jack Kemp and Steve Largent, who went from the NBA and NFL, respectively, into careers in the US Congress & Senate - I have the idea they needed to do a re-spec to make that transition successfully.)

If there was only one way to play the class, why even provide us with the option to choose? One of my most surprising realizations upon starting with WoW was that, upon reaching level 2 on my very first character, I *didn't* get to allocate stats into Int/Agi/Str/Stam/etc by hand, because they're automatically handled by the game engine.

The choices exist in the game; not all builds are necessarily created equal in all things... but that's the whole point, isn't it?

Posted: Apr 3rd 2008 12:31PM (Unverified) said

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I agree with Gaelric. I'm all for being unique in a game, going off the beaten path, or even playing by my own rules. But what I can't stand is when what I want to do isn't in line with what the game developer's vision of what I should be doing, and I invariably get punished for trying to be unique by being horribly ineffective or stunted.

Seriously. Try building an off-spec, and then go to PvP for a couple hours. Do it, and come back and report on how fun that was.

It all comes down to game design. If modern games had the versatility to let their players do whatever they wanted to do without having to break the mold or (Cazic Thule forbid) cheat, then this wouldn't be a topic of concern to begin with.

Again, another reason why I lean towards City of Heroes. There are a lot of 'perfect' builds, but the imperfect ones still tend to have hidden strengths. Like using blowback powers to pin large groups into corners, or getting a team of Kineticists to stack speed boost on eachother. I've built a few "proof of concept" characters in that game, and they've all been rather fun and unique.

Posted: Apr 3rd 2008 12:46PM (Unverified) said

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Lemmo-

I agree with a lot of the points you make, and, rest assured, will be touching on them in future editions. Don't make me tip my hand and reveal my nefarious plans too soon!

Bringing up PvP is germane - the stats and skills that are better-suited for PvP (and, to further differentiate, Arena vs Battleground combat) are not always the same as the ones that are most applicable to a solo, PvE, or Raid application (resilience comes most readily to mind, as well as the large number of on-inbound-crit talent procs that the Priests' talent trees are infested with, for instance).

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