Holy highway robbery!
NCsoft NorCal "announced" today that they're dropping a new feature into their superly duperly costumed heroes and villains game. Visual Sounds are cool words that pop up on the screen (both in games and famous caped crusading TV shows) based on the old school comic book technique known as onomatopoeia. It's the use of a word to replace a sound. The upcoming Issue 12, which has been renamed "Issue 12: Pow, Biff, Boom, Bam!" will include this all new system.
Brian Clayton, Executive Producer and head of the NCsoft NorCal office, said all their research shows that many gamers are building their own computers now, and sometimes they forget to buy speakers or headphones. This is their small way of helping those forgetful types. Matt "Positron" Miller, the Lead Designer on the CoX titles, is a big advocate of the theater of the mind and likened this to reading a book where you give the characters their own voices. Literally.
While players will be able to disable Visual Sounds... they shouldn't. Why? In order to make room for the visual sound files all actual in-game sounds are being removed from the players' hard drives. DOH!
Reader Comments (6)
Posted: Apr 1st 2008 5:07PM (Unverified) said
In Asheron's Call 2 you could set the gore level to do this :)
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Posted: Apr 2nd 2008 10:07AM RogueJedi86 said
This is another April Fools' idea that actually wouldn't be that bad. Adding visual words for the sounds would be neat, and not hard to put in the game. Draw up a few sound-images, tag them to specific ability effects, then add a toggle in the game's visual options. Easy.
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Posted: Apr 2nd 2008 10:11AM (Unverified) said
Couldn't agree more Rogue. I would LOVE to see these visual words in the game. I bet they implement it at some point... because I have a feeling a lot of us CoX players feel the same way.
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Posted: Apr 2nd 2008 1:10PM (Unverified) said
We all need to inundate NCsoft with requests for Visual Sounds. Seriously! ;)
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