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Reader Comments (6)

Posted: Apr 1st 2008 12:40AM (Unverified) said

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One of the major things that made WoW popular is also (at a small scale) the fact that you can play it on both PC and Mac platforms, with Apple computers having a larger part of the market than it used to, the Mac gaming community greatly helped WoW.

Posted: Apr 1st 2008 12:50AM (Unverified) said

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"Fun," as many have commented, is highly subjective. WoW made steps in the right direction, but what I think it really did well was "polish." It didn't crash and burn out of the gate, taking months and years to be the game it was supposed to be. Certainly, it was released as incomplete as many games, but it worked and worked well (server lag issues aside). It's (along with the failure of titles like Vanguard) primarily why so many developers delay releases and cite "polish," because MMO gamers are notoriously wary of new releases. I think this is helping Mythic with WAR, because it's so like WoW down to their approach of "releasing it when it's done." People equate WoW with quality (even if it's not the best, gameplay wise), and when WAR becomes WoW with RvR, it benefits accordingly.

Posted: Apr 1st 2008 5:17AM (Unverified) said

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It doesn't "beg the question"; it asks the question or raises the question. Begging the question refers to circular logic in which the conclusion of an argument is also an unstated premise within it.

Posted: Apr 1st 2008 10:37AM (Unverified) said

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If a company took the Star Wars universe and did a proper MMO, that might be a WoW contender. But until then, nothing will touch it. With a 10-million player head start, these companies are just saturating the market with WoW clones that bring little, if any, innovation. Most of us have friends and a community in WoW, which would be really hard to give up and start over someplace else. And for what? The next flavor of the month MMO? Something you sink six months into only to see the player base stay at 100,000 people with little growth potential?

How many times do we see success duplicated? "Spider Man" has the biggest opening in movie history, so every studio buys up licenses for superhero movies... and they release "Superman" and "The Hulk" and "The Fantastic Four" and most of them are utter garbage. Did any of them come close to the success of "Spider Man"?

Posted: Apr 1st 2008 11:44AM Triskelion said

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Roughly 2 million of those 10 million subscribers reside in North America. The bulk of their subscribers are located in Asia. Starcraft was the launchpad for Blizzard into Asia. And the subscribers in Asia pay differently then the monthly method in the rest of the world, so you can't say 10 million x $14.95, etc.

Anyway, I believe that the success of the game is attributable to a lot of things; Blizzard polish with a well known IP along with a fun game, removing the meaningless tedium, in a readily accessible game that will run on a wide variety of low and high end systems.

I remember reading a long time ago that the developers of WoW kept asking themselves the same question throughout development and that was "am I having fun? is this fun?". And like every other Blizzard game they dangle that carrot in front of you from the moment you enter the world till the day you cancel your sub.

I think an MMOG based on Starcraft will surpass WoW, but other then that no other MMOG will hit 10 million worldwide. Even if Bioware does an MMOG based on Star Wars, unless they tap into the Asian/Indian markets. AoC will/has a mature rating and requires a beefy system to run and WHO is more pvp centric, thus scaring away the aunts, uncles and dads of the world.

Posted: Apr 1st 2008 1:03PM Foodle said

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One huge difference between WoW and other games is the speed of entry into the gameworld. It takes less than a minute from clicking the icon to being in the gameworld. The logo/intro/menu crap in most games is bypassed: click icon, type password, pick toon, kill murloc. You can get your fix fast.

Then inside of the gameworld any time you spend is forward progress (more xp, more gold, completed quests). Even if you just have 10 minutes, you can do something that is (seemingly) worthwhile.

I don't think anything can topple WoW as the dominant MMORPG as it is currently defined. In order for something to be the next big thing, there needs to be a paradigm shift in the way we perceive online gaming. Maybe something with ties into the real world in some way or some radical new social aspect. MySpace + WoW = ???

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