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Reader Comments (9)

Posted: Mar 29th 2008 1:08AM johnnliu said

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Player Housing
Player Bounty
Castle Siege
Vehicular Combat

Posted: Mar 29th 2008 1:19AM Rollins said

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A few other features that came to mind that WoW doesn't have:

Player housing: Housing for players. Featured by Ultima Online first, but also games such as EQ2 and LOTRO.

City creation/sieging/destruction: Featured in Shadowbane, a PvP-centric MMO that never caught on in the mainstream thanks to a dated graphics engine and bugs out the wazoo. Guilds could create their own cities and go to war with other cities, possibly destroying the target city in the process. The game has kept a loyal following, partially as a result of this mechanic. Age of Conan looks like it may have something vaguely similar.

Appearance options: LOTRO and EQ2 both provide players with the option to wear an additional set of armor that overrides the appearance of the armor that you're wearing for protection/stats. Also, WoW is rather lacking in character customization to begin with compared to a good number of titles.

These were the first ones to come to mind, but I could probably think of more if I delved into the myriad of lesser-known MMOs out there. Hope this was helpful!

Posted: Mar 29th 2008 11:37AM GreenArmadillo said

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Housing and cospetic options are the two big ones, and I'm half curious if Turbine implemented them for LOTRO specifically because they knew the competition wasn't planning them. (LOTRO also has barber shops now, which are going to be an expansion feature in WoW.)

I'm all for a badge system in principle, but I don't want to be obligated to work on badges (or whatever) to obtain gameplay benefits. Upper level "deeds" in LOTRO are literally "go kill 600 mobs", and you have to complete the grind for the cosmetic reward (the title) BEFORE you get the gameplay reward (upgrades to traits). As a result, you WILL see all the cool titles on display around town, because people HAD to obtain them in order to keep their traits up to date. I don't know which bothers me more, that it's horribly lazy design, or that it really sucks the uniqueness out of an interesting and robust title system.
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Posted: Mar 29th 2008 3:10AM breezer said

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I don't think Blizzard has ever innovated anything in MMOs, they just polish everyone else's ideas, set it to easy mode, and make it run like a dream.

Posted: Mar 29th 2008 6:53AM Ghen said

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I don't know, who said leveling was supposed to be about questing instead of grinding before blizzard?
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Posted: Mar 29th 2008 9:39AM Ravious said

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Henchmen (GW)
PQs (WAR)
Book of Achievements (LOTRO/WAR)

I mostly agree with Breezer as well.

Posted: Mar 29th 2008 11:26AM (Unverified) said

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@Ghen
EQ2 launched before WOW and is heavily quest based

Asherons Call2, from 2002, was also heavy on questing to level

Posted: Mar 29th 2008 1:48PM Rollins said

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I just wish you had the option of grinding instead of questing. I know that you literally do, but the XP you get from killing monsters in WoW is ridiculously small.
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Posted: Apr 2nd 2008 4:15PM (Unverified) said

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Eq2 and WoW launched almost simultaniously I don't think you can call it 'before' canyou?

Before wow it was called leveling up and enjoying the game post-wow everything is called a grind, you can't please everyone. Titles were implemented early in WoW btw also in Dark age of camelot they were there but just not widely used as LOTRO.

And until you have played AoC I wouldn't go calling it complex combat mechanics, infact those who have played it would probably laugh at that ... I know I am.

Proper pvp that has impacts the whole realm like DAOC

"don't think Blizzard has ever innovated anything in MMOs, they just polish everyone else's ideas, set it to easy mode, and make it run like a dream."

Instancing, was probably the biggest thing they did to ease allot of camping that was in it's 'only' predecessor EverQuest, and really the questing system as we know it today was pure and simple to blame on World of warcraft. Anyone who actually quested in EQ knows how bad it was back then, blizzard took refined it and made it accessible for newer players.

I think WoW's biggest innovation was making a MMO that was accessable to the mass market

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