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Reader Comments (2)

Posted: Mar 24th 2008 7:58PM PlasticSpork said

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When will developers realize that invisibility + massive damage = overpowered? I've never seen a game that balances the pluses and minuses effectively.

In any PVP game, invisibility needs to have an extremely large negative to offset it. Reduced movement rate, perhaps. That being said, any ability that reduces movement rate (holds, snares, etc), is also problematic.

Nothing annoyed me more than in DAoC, when an invisible Lurikeen with a poisoned weaponed that slowed movement attacked. Whee, what fun.

Posted: Mar 25th 2008 4:21AM (Unverified) said

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Great to see the changes to this Teir I cannot welcome them enough.

In response to Vincent...

The New Spotter skill is the counter for the new stealth/invisibility, when organising PVP squads if you make sure you have a ranger/spy/sniper with this ability then your have the counter effect.

I think this is pretty balanced

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