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Reader Comments (6)

Posted: Mar 20th 2008 2:18PM Ghen said

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ranking up based on skill helps FPSes keep people playing at all skill levels without the newbies getting totally owned by people playing every day all day.

Ladder rankings have done it before, but transferring that strategy to an experience bar is definitely a nod to MMOs.

Posted: Mar 20th 2008 2:55PM (Unverified) said

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I'd say it's more of a nod to RPGs more than anything massively multiplayer. 'Ding' may have come from MMORPGs, but levelling up isn't exactly something exclusive to them, online or not.

I'll agree that it's a good thing though, in that it gives you a good reason to come back and that it's a big part of the hook in most MMOs.

Posted: Mar 20th 2008 2:57PM (Unverified) said

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Korean shooters have been doing this for years. Pay attention and you'll some really cool stuff. Check our War Rock or Sudden Attack among others.

Posted: Mar 25th 2008 10:50AM (Unverified) said

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The action-rpg Hellgate: London does this too (it's 10x better now after 1.2 patch that fixed most of the problems of the disasterous buggy launch, added easily joinable party lists, hi-res graphics for party members, etc ... great number of skill trees, thousands of players, PvP arena, new random levels, etc

Posted: Mar 25th 2008 7:49AM (Unverified) said

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_HUXLEY_

Posted: Apr 6th 2008 9:04PM (Unverified) said

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Battlefield 2 & 2142 have had this for a long time.

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