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Posted: Mar 20th 2008 8:44AM Scopique said

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This would play into the same vein as other game systems where ubiquity has cheapened the work done by those who were forced to put their own sweat into the project before the "more accommodating" system was introduced.

I've really stopped being a fan of crafting once SWG bit the bullet. Both SWG and UO's resource gathering were excellent, and never really left the player wanting for mats -- just QUALITY mats. I've sort of gotten into the crafting route in LotRO, but harvesting mats and selling them raw at auction has made me more money then grinding the crafting actions to make items to sell. Often times when I don't have enough time to undertake quests, I'll just harvest mats for a half hour, process them, and sell them. It's not a waste of time; it's another game play mechanic (sorry...it's not combat).

But that comes full circle, and shows that there are loads of people who would sooner buy mats (from any source) then to collect them themselves. But that would seriously hurt the economy, where a good portion of players sell the raw mats for profit (especially at lower levels).
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Posted: Mar 20th 2008 10:18AM (Unverified) said

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Thanks for the link:) In response to Scopique, the butler in question would not sell raw materials:) Only the materials that players already purchase from a NPC vendor:)
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