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Reader Comments (45)

Posted: Mar 11th 2008 3:12PM Kyoji said

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This sounds interesting, I'd fancy an invite.

Posted: Mar 11th 2008 3:18PM (Unverified) said

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If this is something that'd be work-safe, I wouldn't mind using it in my daily browsing. ^_~

Posted: Mar 11th 2008 3:19PM (Unverified) said

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I'd like an invite!

Posted: Mar 11th 2008 4:18PM preciousj said

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Looks neat. Beats working, anyway. Invite plz!

Posted: Mar 11th 2008 4:23PM (Unverified) said

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This could definitely be interesting, send me an invite.

Posted: Mar 11th 2008 4:47PM (Unverified) said

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I'll take an invite if you got one.

Posted: Mar 11th 2008 4:54PM (Unverified) said

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Get me rolling dude.

Posted: Mar 11th 2008 4:55PM (Unverified) said

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One invite please!

Posted: Mar 11th 2008 5:17PM animagnum said

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I'd like an invite as well! Thank you!

Posted: Mar 11th 2008 6:01PM (Unverified) said

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invite

Posted: Mar 11th 2008 6:26PM (Unverified) said

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I'm going to check it out but after reading about it for a bit, this raises my concern about prvacy, profiling, and marketing. They're tracking your web activity somehow, else the badges wouldn't work. So that history of your web activity is now in the hands of someone that could use it to make money in advertising. Look at the MII badge; clearly a good case for selling badges for traffic. Or even the anti-google badge; gee I wonder if Microsoft would pay per person to earn that badge.

Check out these two pieces from their Privacy Policy:
http://pmog.com/about/privacy/ (as of the time of this post)

"In the event of a transfer of ownership of PMOG, GameLayers, or its assets, another entity could come in control of our databases. In this event, we will contact our players to let them know before their data is subject to a different privacy policy. "

Note the part about: "or its assets"

So they build up a huge database with great profile info, and then they "transfer" assets to someone that is willing to pay for it.

"We may share player information through our API for external developers to expand PMOG functionality. This information sharing would be subject to the privacy controls on player profiles. "

Wow...this "game" will be fairly lame if your profile is not public...

I still think this sounds really cool and I want to use it. I just wish GameLayers would state that the info they collect is for the game only and will never be "transfered" or used for anything else. But then again...we all need to eat.

Posted: Mar 12th 2008 10:27AM GreenArmadillo said

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Yeah, it seems like it may be the classic Web 2.0 business model - don't be evil.... until you have enough users and enough data on them for it to be worth your while to sell all their data down the river. If you sell out on day one with zero users, your site will be full of ads and privacy violations and no one will use it. If you sell out after a year with a million users, A) you'll get more money in the first place and B) if there's social networking involved, your users will have a disincentive to leave for fear of losing contact with their friends.

It's sad too, this sounds like a very interesting concept for a game, I'm just not willing to deal with the privacy implications for the time being.
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Posted: Mar 12th 2008 4:58PM Sera Brennan said

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While I can't speak officially or anything, from being in the beta for a while and seeing how everything works, the user has alot of functionality in hiding their information and deleting it off of the servers.

While PMOG tracks your browsing history in the database, you can elect to wipe your own database at any time by hitting "delete browsing history" in your profile options. Then, if GameLayers should have to give up the database to anyone else, like you pointed out, you will be given the heads up so you can delete your browsing history.

Secondly, you can also choose at any point to delete your entire account from the server, if you feel you are not satisified with the game. This wipes everything, including game stats and stuff. It can't be undone, but it's a nice way to torch everything if you're paranoid.

Lastly, you can set your profile to hidden so other players can't even see it. This is sadly messing up the St. Nick weapon, as you can't St. Nick anyone unless you can see their profile, as that's where the link to St. Nick someone is. So a person with a private profile bombs you, you can't lay down a St. Nick to watch yourself. But, hey, it hides all of your information. *shrugs*

So don't worry too much on the privacy thing. GameLayers has it pretty well figured out.
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Posted: Mar 11th 2008 6:43PM JTShadow said

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Im interested in an invite please.

Posted: Mar 11th 2008 7:03PM (Unverified) said

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I'll help you earn the badge, please send an invite.

Posted: Mar 11th 2008 7:29PM Mike Schramm said

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I believe I've hit everyone on this page so far. But I did see a note after I sent out all the invites that said that PMOG players can only send two invites per week, so if that's still the case, then not everybody is going to get the invites I sent.

If you don't hear from me (I'm toucansamurai in PMOG), I believe you can also sign up for the beta on your own on the main page, linked above.

Posted: Mar 12th 2008 12:04PM (Unverified) said

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Strange. It says my email is already in the beta, but when I type it in to request my password, it says 'try again'.

Hmm. Well, send me an invite. Perhaps that will fix this.

Posted: Mar 12th 2008 9:27PM Itoao said

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I would like an invite. thanks

Posted: Mar 13th 2008 12:59PM (Unverified) said

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I've been itching to get in on this! I would like an invite. Thanks Mike!

Posted: Mar 16th 2008 2:08PM (Unverified) said

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Just send me a e-mail to hurgoll@gmail and I can send out invites. only about a couple a week though.

Laters.

P.S.

If I invite you, you must ally with me and rate my missions high. ;) Kidding.

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