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Posted: Mar 7th 2008 4:00PM (Unverified) said

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It sounds like a good idea, until they add in useless trade skills, rep/faction grinding, level grinding, borked pvp, real money transactions, and all that other stuff that systematically removes any chance of the player having fun.

Just being realistic here, what they'd give us would be very different from the picture we have in our head.
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Posted: Mar 7th 2008 5:00PM (Unverified) said

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Totally. A lot of traditional MMO mechanics really don't translate into persistent world gaming outside of the heavily defined RPG genre.

I think the only way to make a game like GTA work as an MMO would be to create in-game consequences for actions. As a thug, you start shooting in the street, suddenly all the (player) cops are given a green light to go take you out. In other words, if you could reward thugs for being covert and cops for being aggressive, you'd have an always-tense, slowly boiling city of potential crime and corruption.

But yes, it would require quite a bit of redefining.
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