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Reader Comments (4)

Posted: Mar 7th 2008 4:00PM (Unverified) said

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It sounds like a good idea, until they add in useless trade skills, rep/faction grinding, level grinding, borked pvp, real money transactions, and all that other stuff that systematically removes any chance of the player having fun.

Just being realistic here, what they'd give us would be very different from the picture we have in our head.

Posted: Mar 7th 2008 5:00PM (Unverified) said

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Totally. A lot of traditional MMO mechanics really don't translate into persistent world gaming outside of the heavily defined RPG genre.

I think the only way to make a game like GTA work as an MMO would be to create in-game consequences for actions. As a thug, you start shooting in the street, suddenly all the (player) cops are given a green light to go take you out. In other words, if you could reward thugs for being covert and cops for being aggressive, you'd have an always-tense, slowly boiling city of potential crime and corruption.

But yes, it would require quite a bit of redefining.
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Posted: Mar 7th 2008 8:33PM (Unverified) said

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I am absolutely positive that they talk about this week after week after week. I can picture 3-5 designers and the art leads sitting down at a table and saying "how can we make this freaking game work?"

Everyone- EVERYONE knows it would be bad ass. I bet they know it more than ANYBODY. But you gotta think, if you are driving down the street, how do you stop some punk from jackin yo wheels?

And for those curious about grinding; This isn't a fantasy MMO. MMO does not mean you have levels or crafting or skills. It's a Sandbox. The point is to sort of make a world simulator (except for the shooting cops thing). Sure there will be kevlar vests and such, but you won't have lvl. 65 black Ironfire breastplates that you get from Kregnar of the Deep Alpha wastes.

note; my favorite part of GTA is driving. GTA 3, Vice city, and San Andreas all rocked mostly because the driving engine was superb.

Posted: Mar 10th 2008 8:56PM (Unverified) said

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More quotes here:
http://www.megatonik.com/2008/03/10/sam-houser-gta-type-mmo-is-a-very-very-compelling-proposition/
Also, Houser says a Grand Theft Auto-type game, so it might not actually be a GTA game.

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