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Reader Comments (2)

Posted: Mar 7th 2008 9:37AM Scopique said

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Since my friend and I bought into the CE for $20 (I had played it in beta and at launch), and since this was the first MMO my friend had tried in a LONG time (being the WoWie scumbag that he is), I've found TR to be rather frustrating at times, but also quite satisfying.

Now to hear about Command Ops and the genre-bending Flashpoints, TR might be on a slow road to bringing something nice and new to the stale MMO table.

The downside is, of course, that launch means everything to the MMO community at large. If a game sucks at launch, either because it was buggy, or was missing compelling content or features, a lot of people simply won't let the product live it down, no matter HOW many improvements are made down the line. I wonder if TR will remain a niche attraction over time because of it's supposedly poor showing early on.

Posted: Mar 7th 2008 9:36AM (Unverified) said

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Mr. Long, if what you have stated in your recent dev blog is true then I'm afraid the player community isn't seeing that in action. There has been very specific criticism against this game from the community that have been addressed in action to varying degrees.

The first was end game content. Many people would reach level 50 and find they had nothing to pursue within the game any longer. I can see that your team has been attempting to rectify this by continually adding content. Personally I am not sure how an ongoing ladder of new instances would resolve this issue. At best it seems to be a stop gap measure; extending the line of static play without offering anything dynamic or long term.

If I were to guess, I would say that many of our new mechanics and systems are meant to rectify just that. The intention is for players to occupy their time with hybrids and crafting and PvP. And this brings up the second complaint: these systems as they have been introduces are all fairly underwhelming. No matter how you choose to refine PvP, it will never appeal to your entire player base. Crafting is something I am sure you've heard more than enough on already. And hybrids, which I can only assume are a response to requests for some form of racial system, have the majority of your community wondering why they'd really bother with it. In each case, we are left with a feeling that these systems are unfinished. That you may have started down a good path, but didn't go far enough with the concept. This could also be said for many more of the systems within TR, but those are the top three.

And as for the final complaint, the persistent bugs and errors, we have seen little if any resolution. When TR launched five months ago there were many documented bugs that were carried over from Beta. We, the community, abided by them however because the game was new and we understand that it wouldn't be perfect out of the gate. However it has been five months since launch and many of these same bugs continue to persist. What's more, many of the recent patchs, very notably 1.5, have added new bugs. And if that weren't enough, when bugs do get fixed it seems that they're only fixed for some random portion of the player base, at least with a good many of the bugs. For some of us, we have yet to see a single bug fix that affects our characters. TR has been live for nearly half a year and yet it still plays as though it's in Beta. With 1.5 the case could be made that it's back in Alpha. Rather than resolving these bugs once and for all, the majority of what we see from your office is on new content and new systems that previous experience tells us will unfortunately be incomplete and introduce more errors into the game.

I believe we all want to see TR do well. Many of us, myself included, have extremely fond memories of UO and came to TR expecting the same level of quality and community we experienced there. None of us expected TR to be perfect instantly, but frankly the last five months have been disappointing. Quite simply, you're hemorrhaging players, or very close to it, and we're all of us looking for a reason to stay with the game. The thought of many is to leave for awhile and then come back some several months down the road in the hope that these things will be resolved then. Of course, if that happens on a large scale there may not be a TR for us to come back to. It is my sincere hope that this is not the future for this innovative game.

Thank you for your time.
Kastelin, Co-Founder of the 42nd IS, Eternal Fan of UO, Host/Producer of the AFS: SITREP podcast, and just one of thousands of fans of Tabula Rasa.

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