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Reader Comments (5)

Posted: Mar 5th 2008 1:43PM (Unverified) said

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They should allow guilds to hire really overpowered NPCs to defend the base while the guildies are sleeping. The only time these overpowered NPCs become beatable or just plain go inactive is when an opposing guild has declared war on the city.

If an opposing guild wishes to sneak attack the enemy guilds city then they should not be able to destroy the entire thing, possibly just parts. And this attack should have some kind of purpose, possibly to steal resources to build up their own city.

This is the kind of thing that will make me skip over Warhammer, and head straight for AoC.

Posted: Mar 5th 2008 2:06PM Grizz said

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City sieging is also what attracts me to AoC.

There will be attack "windows" so a EST guild will not constantly fall prey to overseas players while their sleeping.

Posted: Mar 5th 2008 2:25PM TwistedBishop said

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The AoC devs have already confirmed that city sieges will be scheduled. The controlling guild will have to set a window of vulnerability, making any sort of "sneak attack" impossible.

Posted: Mar 5th 2008 2:48PM TwistedBishop said

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Also, there's no need to fear that PvE guilds will somehow have their city ransacked by PvPers. Basically guilds can build TWO cities, one of which can never be attacked. The other type is built in this PvP area called the Border Kingdoms; that's the one that can be laid siege to.

Posted: Mar 19th 2008 5:52AM (Unverified) said

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This is one of those things that i hear about in an upcoming game that gets me so excited that i start imagining my own little additions and far-fetched possibilities and how amazing it COULD be. Only to be disappointed when it finally arrives and i realize that it's pretty much exactly what they said it was and nothing more. lol

It seems like it takes such an incredible amount of work to get so little done in the industry. As a gamer i want the developers to outreach my own wildest expectations, but i understand and appreciate the amount of effort it takes to successfully implement even the most basic concepts, designs and functionality. Especially when the project is on such a large scale such as this.

Yet, even realizing that beforehand, i know that I'm still going to imagine all sorts of impossible things that would be "so totally cool."... QQ

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