In a discussion with investors yesterday, Actvision CEO Bobby Kotick mentioned how the soon-to-be-formalized merger with Vivendi Universal would give the new company the ability to leverage their properties in ways that were never before possible. Specifically, he mentioned how Activision could conceivably tap into the technical and creative expertise of Blizzard in developing the Call of Duty franchise into an MMO. This follows on the heels of another recent comment he made in public recently about Activision's research into the MMO space, and their perception of the considerably monetary barriers to entry.
While nothing about Kotick's comments seemed to indicate that a Call of Duty MMO was actually in development, it's still an interesting prospect to think about. Call of Duty 4, which is currently the most actively played game on Xbox Live, actually contains a number of gameplay elements reminiscent of an online RPG. There are classes, various skills and challenges to grind, and a persistent experience gain. It really wouldn't be much of a stretch to imagine Call of Duty in an MMO context, or at the very least, containing even more elements from the genre to grab players and keep them coming back. But the very prospect of a collaboration between Infinity Ward and Blizzard is almost simply too much for my geek brain to handle, so for my sanity I'm just going to have to assume this was all executive-speak, and such a game will never happen.
Reader Comments (4)
Posted: Mar 5th 2008 12:45PM (Unverified) said
Oh my goodness. Don't tease us. If CoD4 went MMO, I would be tied to my computer for days.
Posted: Mar 5th 2008 1:18PM (Unverified) said
A modern ww2 online anyone?
Posted: Mar 5th 2008 1:55PM Steven Wong said
That would be awful. Next would be a Battlefield MMO, and then there'd be no end to it. Everyone would be expected to pay a monthly fee for online play. Are people really itching that hard to pay a fee for something that's otherwise free? It's the bottled water mentality all over again...
And what stupid compromises would a CoD MMO have to make in order to fit an economy and loot system? You gonna use that pick axe to mine for oil in between bunker raids? Having a basic class and achievement system doesn't make an MMO.
And what stupid compromises would a CoD MMO have to make in order to fit an economy and loot system? You gonna use that pick axe to mine for oil in between bunker raids? Having a basic class and achievement system doesn't make an MMO.
Posted: Mar 6th 2008 3:24AM Calen said
@Stephen
You know how you get kill points from killing and healing in Battlefield? Yeah? You could base a credit/money on top off that to buy merchandise aswell you know.
As for professions? Well, it's a large world. If it should level based? Hell, I dunno.
Ever tried LotrO monsterplay? I imagine it would be close to something like that. 1 level to keep track off, buy traits for points, buy some other traits with money. Can only use certain traits based on rank. I dunno, I see it working. Aslong as they keep it on one really really really big ass map, per "realm/server".
Calen
Reply
You know how you get kill points from killing and healing in Battlefield? Yeah? You could base a credit/money on top off that to buy merchandise aswell you know.
As for professions? Well, it's a large world. If it should level based? Hell, I dunno.
Ever tried LotrO monsterplay? I imagine it would be close to something like that. 1 level to keep track off, buy traits for points, buy some other traits with money. Can only use certain traits based on rank. I dunno, I see it working. Aslong as they keep it on one really really really big ass map, per "realm/server".
Calen
Featured Stories
Not So Massively: Marvel Heroes team-ups, League of Legends soundtrack, last bits from PAX South
Posted on Feb 2nd 2015 8:00PM



