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Reader Comments (1)

Posted: Mar 1st 2008 12:18PM Sera Brennan said

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To answer your question, yes. I totally would play a game that would focus away from combat as a main means to progress in the game. As a matter of fact, we've already been privy to a few examples of this style of gameplay.

First game that comes to my mind would be Myst Online: Uru Live, which focused specifically on forming social connections and puzzles. Sadly GameTap pulled the plug on that due to interest issues, but it shows that there's already a large fanbase who would love this style of gameplay.

Secondly, and probably more importantly, the original version of Star Wars Galaxies offered many different job classes that didn't focus specifically on combat. How many times have we heard people missing the old version of SWG? Too many in my opinion, because that style of gameplay had alot going for it. If they had tweaked a few things here and there and put more work into it, the game would have been pretty darn amazing. But now, all we're left with is Knights of the Old Republic Online.

Conclusion: If someone made a game that focused away from combat... I'd certainly want to play it. It's one of the main reasons I'm looking forward to Mabinogi.

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