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Reader Comments (5)

Posted: Feb 23rd 2008 9:41AM bassec said

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I don't know about "national" pride, but with player cities, there was FOR SURE pride for something YOU built.

My main (and only example) is Star Wars Galaxies. I played that game from release for about two years...I LOVED it. Eventually, I got to the point where I was the Entertainment Director of the largest city on Talus (Sanctum Malleus). Now...granted, we were a super hard city to siege...but it seemed like almost nightly, unless we had a show going on, we were constantly sieged by the Alliance clans. It made for interesting encounters, as some of our members would be taking the random hunt quest from the terminals, some of us would be messing with our houses, etc. and we'd hear that frantic message in Guild Chat; "Alliance is coming! Alliance is coming!" We all had to stop what we were doing and rush out to protect our citiy, it's spawn point, it's terminals, it's guards, etc.

I think the key to having people care about a nation/city is to make it something THEY own.
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Posted: Feb 23rd 2008 11:46AM Grizz said

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In Asherons Call 1 great black spires drifted through the lands. Eventually they blew up the town of Arwic. It was not untill players saw a huge pit where their beloved shopping town used to be did they realise this was serious business.

Making it something they built does add vested interested. But taking something away they took for granted will make them fight harder next time.

Especially if you show that some servers won the battle when others lost. It adds proof that your actions, or lack of action makes a difference. And adds a sence of pride in your server over another.
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Posted: Feb 23rd 2008 12:55PM (Unverified) said

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In Dark Age of Camelot we absolutely had national pride. I was hiberninan and when our relics got stealed it really did hurt.

And the war flamed all over the forums every night with mutual accusations of cheating and even of having spies in opposing realms to inform for the best time for the attack. I used to get mad a lot but now that I think of it, it was awesome.

Anyway, I'm talking about the original daoc without any trial of atlantis nonsense.

I really do hope for warhammer online to have the same sense of attachment.
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Posted: Feb 23rd 2008 1:46PM (Unverified) said

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National pride is something interesting. In Age of Conan (I bring that up because of that screeshot at top is from there), battlekeeps will be the utimate prize, beings that there's only 9 per server. The problem with them, though, is unlike SWG, the attacks are schedualed, and thus can't happen randomly like we want. There's what can betterly be discribed as "Carebear lockout times", when the system prevents attack. (Hopefully they'll keep in the NPC's sieging the PvE cities, somewhat like AO had with the alien invasions)

But, that's the problem with recent systems like that: There's no real honor felt when battles are pre-setup, schedualed, and timed.

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Posted: Feb 24th 2008 12:22AM (Unverified) said

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SWG city system ruled, until the game went to shit...that kind of screwed the whole "create your own city" which you then had to defend/siege. One cannot do either when theres not enough large clans to siege or defend properly. I think national pride can be achieved in MMOs by doing what SWG did with the city system. Just please no NGEesq bull shit please were begging you.

Oh and Down With SoE, you people SUCK
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