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Reader Comments (2)

Posted: Feb 22nd 2008 12:05PM Grizz said

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Constant updates is a huge feature in a MMO that many get wrong. Players need new content, I does not have to keep them busy until the next patch, just something to distract them from the grind.

Posted: Feb 23rd 2008 5:24AM (Unverified) said

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City of Villains was plenty of fun for one month, but they must have been operating on a shoestring budget because apart from the costume system ( 20 flavors of tights with like.. five actual additional model pieces(the robot bits, horns) can't take 20 guys 40 hours a week can it?) the game was far too simplified. There were only a handfull of adventuring maps (sewer, warehouse, caves, base) recycled to EVERY level. You saw the entire game at level 1, more or less.

Also, the sound effects for electric melee sucked :P

what CoX should have done is really opened up to user generated content. They should have provided some simple GUI driven tools for importing tint maps ( it's so NOT HARD to make a black and white tga, you know), sound effects, maybe even creating your own maps and objectives.

Why? Because EVERYBODY who stuck with the City Of games did it because they felt like amateur picassos after spending two hours in chargen to produce "half naked chick with a winged face frame with a BLUE striped bodice instead of BLACK, like I played last month". After that passed, there was no actual game to play, just a sort of sub diablo environment to fiddle about in.


Have to agree the combat was more fun than wow though when you played a Brute. Survivors will be few, here comes the lightning pew pew pew!~ *uses Lightning Rod*

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