"CoX has crafting and loot." Yes, after 3 years they managed to put together a rather bland crafting system. They can only go up from there.
"It has some customizable powers (CO mentions black claws? You can have black claws now in CoX), and it has certain animation customizations, like flight poses." Don't forget to mention that power costumization exclusively limited to changing weapon models. You can't alter the power colors, stances, etc. And they did this becasue the powers are hard coded into the game. Now they will make sure that it's easier to costumize them. As for flight poses: they are a pain to operate. You either type the correct command EVERY TIME you are flying forward to enable that pose, or you set up a macro to activate them (still have to press the binded button after starting to fly forward).
"Secondly, they're not planning a release until 2009, which means they've effectively just given CoX an idea of what they need to accomplish in the next year of development to stay competitive. And it's crazy to think that CoX doesn't already have many of these features in their own development queue." So they given ideas for THEMSELVES. They don't have to compete against their other game. They decided to make another superhero game, so it's safe to assume that CoX will begin its slow descend in the near future. Why bother making new content for the old one when there is a new, better one?
Reader Comments (1)
Posted: Feb 25th 2008 8:48PM (Unverified) said
Yes, after 3 years they managed to put together a rather bland crafting system. They can only go up from there.
"It has some customizable powers (CO mentions black claws? You can have black claws now in CoX), and it has certain animation customizations, like flight poses."
Don't forget to mention that power costumization exclusively limited to changing weapon models. You can't alter the power colors, stances, etc. And they did this becasue the powers are hard coded into the game. Now they will make sure that it's easier to costumize them. As for flight poses: they are a pain to operate. You either type the correct command EVERY TIME you are flying forward to enable that pose, or you set up a macro to activate them (still have to press the binded button after starting to fly forward).
"Secondly, they're not planning a release until 2009, which means they've effectively just given CoX an idea of what they need to accomplish in the next year of development to stay competitive. And it's crazy to think that CoX doesn't already have many of these features in their own development queue."
So they given ideas for THEMSELVES. They don't have to compete against their other game. They decided to make another superhero game, so it's safe to assume that CoX will begin its slow descend in the near future. Why bother making new content for the old one when there is a new, better one?