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Posted: Feb 19th 2008 8:09AM Ghen said

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Well there's also the fact that green=sickly on a base level. When you have a life/mana bar the colors usually pick up a fluidized feel where what they represent becomes basically a gathering of that type of liquid.

Red turns to blood, blue turns to supernatural blood or magical juice (for lack of a better word). Having green represent the lifebar is actually a fairly common convention that can be replaced by red for a more natural feel to most gamers. Loosing your red bar being equivalent to loosing your blood. Maybe that's why they changed it to green? Less gross?

Anyway, having a color that represents sickness and poison be your magical state would work fine if thats where you pulled your mana from. Maybe a future developer could go one step further and actually visualize liquids as the life and mana bars. Liquids that bubble, boil, and slosh around under certain circumstances.

Or maybe if they went with a darker green, say a hunter green it could be the lifebar of a nature based creature. It could mimic a pile of leaves or even a plant in its growth and decay. All in all anything's possible, it just has to have a reason for changing the status quo so people don't see it as a change for change's sake.

Posted: Feb 19th 2008 8:10AM Ghen said

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common->new in the 2nd paragraph doh.
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