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Massively Speaking Podcast
Massively Speaking Episode 185: Bree-to-play
Latest episode: Tuesday, February 7th, 2012



Reader Comments (2)
Posted: Feb 17th 2008 4:41PM (Unverified) said
(which already has been done by a linden, not forget to mention that he did give out open source of his work. Guess where RealXtread got it from? It haven't been added to LL's official viewer because for some reason on some videocard drivers don't work.)
And other impressive thing is shadow casting.... but that's part of ORGE's standard shadow system. It's too pixelated.
That's it.... rest of it is very disappointing. They tried to create new hair for your (not forget to mention how extremely ugly, like an old whore off the street of Las Vegas.) avatar, but they don't line up right.
Lack of water rendering support than LL's Windlight water reflection. Just plain simple pixel shader for the effect but no actual reflection.
Physic..... is cheap, very very very cheap. I can not express any more than that because I specialize in racing with realistic physic law as possible on SL. I had a thought maybe I could do better racing on these... Look like I was dead wrong with those idea.
This isn't a real improvement at all. Surely it's different though. Linden Labs still wins for me.
Posted: Feb 17th 2008 9:51PM (Unverified) said
I don't expect LL to give me a perfectly pretty world. I expect tools to do the job, and a handsoff attitude that doesn't interfere (as long as I don't break any real-life laws)