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Reader Comments (4)

Posted: Feb 9th 2008 12:44PM GRT said

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Not sure I agree. It would depend on how many classes they're planning.

If they ship a polished game with (for example) 10 classes, then add in another 4 classes a few months down the road, I wouldn't see that as a problem, and in fact they could spin the additional classes as free expansion material.

OTOH if they ship with 4 classes and plan on adding another 10 after launch, then yeah, that's a problem.

Posted: Feb 9th 2008 1:23PM (Unverified) said

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The problem is, there are 6 races, and 4 races per class. Each class will fill a specific role for that race. If they leave one out, that's a huge hole. It would be a very bad idea to not have all the classes in the beginning. Better to get them in, then work on details later, or focus on them and work on end game things later.

Especially since each class is so iconic to fans of Warhammer, I can see a lot of people who will simply not play if they can't be X from the start. Then you have to try to drag them back afterwards when X class is in the game.

Posted: Feb 9th 2008 4:33PM (Unverified) said

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I can understand if a launch title has a few things missing that they patch in within 6 months or so. A dungeon or two, a few quests, or maybe some tradeskill features are no problem. However, classes are non-negotiable. Characters are what anchor people to your game. You launch with them in full form, or you don't launch.

Posted: Feb 10th 2008 6:13AM (Unverified) said

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This seems to fit with the rumours I've been hearing from inside EA that they may be going with a Silkroad/Knight Online-esque system, rather than the traditional, subscription fee.

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