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Posted: Feb 8th 2008 10:56AM (Unverified) said

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Interesting that they didn't mention one of the main keys to their success, which was the fact they hired a team of psychologists to specifically make the game as mentally entertaining as possible. You can see the effect when playing normally, you typically encounter a myriad of circumstances where you just feel like everything's been done correctly or "the right way".

The psychological impact of the various parts of the game were monitored during development to produce an end product that is both addictive and entertaining for the vast majority of people, even those that typically don't like the genre.

Posted: Feb 9th 2008 4:27PM aboutblank77 said

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An interesting point. I notice that in a lot of things I really like, there's an indescribable quality that is nearly impossible to explain to someone when their opinion differs, leading me to say things like "it's just so... awesome." Which doesn't lend much credibility to my objectivity.

But perhaps Blizzard has discovered how to quantify this quality. Perhaps you CAN account for taste...
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