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Reader Comments (2)

Posted: Feb 6th 2008 7:24PM Rich said

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Only profound rewards should have substantial investments of time and/or other resources.

I think mostly what Ryan is complaining about are the number of FedEX quests that offer little in terms of exp or money but involve huge amounts of time. In WoW the Shimmer Flats and STV are full of those type quests. Most of them require multiple trips for no other reason than to just have you run back and forth. The exp gains are not any better than grinding on mobs and the money rewards barely cover travel costs.

For other things like Lock/Pally mounts, Anathema/Benediction, Atiesh, Greatstaff of the Guardian, etc, you should have to work for that. There is alot of wasted time spent in MMO's that could be better utilized for other things.

Posted: Feb 6th 2008 8:02PM (Unverified) said

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Yep. In cases where it takes a long time investment for great reward, it's not the time that is the gameplay, it's all the other aspects. And the gameplay for quests that send you to a new area is not time either, it's showing you where to go next.

Time is not effort, effort is effort. I don't believe in rewarding players for time invested, I believe in rewarding players for effort invested.

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