Taking a break from his recent infatuation with updating the back-end of his website and rattling his plastic saber at Moorgard, Ryan Shwayder has posted a new rant that gives his perspective on the pervasive, though oft-bemoaned, time-sink quest. You know the one -- that fed ex quest where you're sent to an NPC fifteen or twenty minutes away, click through a few windows of text, then run back for your piddling little reward. Ryan argues that while those quests certainly have their place, especially when it comes to introducing and endearing players to new zones, in excess they make for very dry and mundane gameplay.
I take Ryan's point, but I still think there's more to the issue. He says that while filling up a game with fun content is difficult, it can be done without artificially extending the durability of the content. Perhaps my perception is limited by experience, but it's hard for me to imagine an MMO that doesn't rely substantially on wasting time to spread out the rewards and keep gamers coming back time and again. Part of what makes accomplishments in MMOs so much more profound is the sheer volume of time it often takes to complete them. Without that commitment, would these accomplishments mean as much? Would getting Anathema/Benediction on my Priest way back when have meant as much if I could have farmed for it for a couple days? I doubt it.
Reader Comments (2)
Posted: Feb 6th 2008 7:24PM Rich said
Only profound rewards should have substantial investments of time and/or other resources.
I think mostly what Ryan is complaining about are the number of FedEX quests that offer little in terms of exp or money but involve huge amounts of time. In WoW the Shimmer Flats and STV are full of those type quests. Most of them require multiple trips for no other reason than to just have you run back and forth. The exp gains are not any better than grinding on mobs and the money rewards barely cover travel costs.
For other things like Lock/Pally mounts, Anathema/Benediction, Atiesh, Greatstaff of the Guardian, etc, you should have to work for that. There is alot of wasted time spent in MMO's that could be better utilized for other things.
I think mostly what Ryan is complaining about are the number of FedEX quests that offer little in terms of exp or money but involve huge amounts of time. In WoW the Shimmer Flats and STV are full of those type quests. Most of them require multiple trips for no other reason than to just have you run back and forth. The exp gains are not any better than grinding on mobs and the money rewards barely cover travel costs.
For other things like Lock/Pally mounts, Anathema/Benediction, Atiesh, Greatstaff of the Guardian, etc, you should have to work for that. There is alot of wasted time spent in MMO's that could be better utilized for other things.
Posted: Feb 6th 2008 8:02PM (Unverified) said
Yep. In cases where it takes a long time investment for great reward, it's not the time that is the gameplay, it's all the other aspects. And the gameplay for quests that send you to a new area is not time either, it's showing you where to go next.
Time is not effort, effort is effort. I don't believe in rewarding players for time invested, I believe in rewarding players for effort invested.
Time is not effort, effort is effort. I don't believe in rewarding players for time invested, I believe in rewarding players for effort invested.







