Over on West Karana you can find a very good post about her take on PvP in Warhammer Online. Whether or not you agree with it is beside the fact, because the read is just so absorbing. Of course we here at Massively have discussed the PvP subject once or twice. Still, Tipa's take is a very evocative way of expressing concern for people who may be going into WAR expecting an experience more akin to World of Warcraft -- only to complain later. There is something EA Mythic can do about this problem of sheep and wolves, but it won't be easy.
The analogy of Warhammer Online to sheep in an ever-shrinking pen, with slobbering wolves waiting just outside the gates is an interesting -- and slightly terrifying -- comparison.
EA Mythic has previously said WAR's zones will first focus on PvE, then slowly tip the balance towards PvP. However, they have also said it will be entirely possible to reach the endgame zones without participating in any PvP content. The concept seems designed to allow players to become as adept with their class as they like before going into a PvP conflict and subsequently getting stabbed in the face. At least giving them a opportunity to feel more familiar with their class should keep morale high enough for most people to stick it out in PvP and give it a chance.
So long as WAR becomes a game where players can have fun regardless of whether they're fighting other players or NPCs -- being a bit of a sheep shouldn't matter. Our hope is that EA Mythic gives players enough lessons in PvP along the way so that many of these possible "sheep" learn how to fight back. We can't see Warhammer Online becoming too successful if they don't figure that one out.
Reader Comments (2)
Posted: Feb 6th 2008 6:51PM Pagan said
While the sheep analogies are clever, the writer basically points out the obvious. Every MMORPG that has a PvP aspect to it suffers from the same problem. Warhammer will be the latest in a line of many where someone whines about being griefed. And so it goes.
Posted: Feb 13th 2008 4:23AM (Unverified) said
Mythic already did a good job in this matter with DAOC.
This reminds me again that I really have to complain that everybody keeps comparing this game to WOW instead as it should to Dark age of Camelot.
I really can't wait for WAR because it might finally be the game I was waiting for to have some nice RvR action again.
But unfortunatly they water down the whole game to please the wow audience.
I want back my exp-loss and some nice grand scale PvP/RvR.
After I quited with DAOC all the other mmorpg seems to trivial.
I really wish back some positional combat , plus skill chains.
I wish back some more player skill based PvP instead of the equipmentcentric nowadays
cheers
This reminds me again that I really have to complain that everybody keeps comparing this game to WOW instead as it should to Dark age of Camelot.
I really can't wait for WAR because it might finally be the game I was waiting for to have some nice RvR action again.
But unfortunatly they water down the whole game to please the wow audience.
I want back my exp-loss and some nice grand scale PvP/RvR.
After I quited with DAOC all the other mmorpg seems to trivial.
I really wish back some positional combat , plus skill chains.
I wish back some more player skill based PvP instead of the equipmentcentric nowadays
cheers







