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Reader Comments (4)

Posted: Feb 4th 2008 9:35AM (Unverified) said

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I miss non-instanced adventuring. I currently only play Dungeons & Dragons Online, and the only people I see outside of my current party are those that are running around the city, buying and selling and moving onto their next quest.

In contrast is the open world of Ultima Online (before Mondain's Legacy, where they added instancing to certain quests). You could stumble upon anyone, in any area, and you could help, heal or hinder by kill-stealing. This is the "massively" part of MMO, where DDO only has a large lobby.

I definitely understand the reasons for instancing -- performance and anti-griefing being the main two, in no specific order -- but that doesn't mean I wouldn't rather go back to the old ways. I think it's the difference between a "game" and a "world."


I also thing non-combat play is required to keep a game from being one-dimensional. UO has crafting, now has recipes, and a has never-ending sets of rare items to collect, if that's your thing. WoW has some professions, I understand (my time in beta was short, and I never figured out how to fish), and has the auction house for those that know how to play that game. DDO borrowed the auction house idea as well, has had collectables that are turned in for things, and has just now added pseudo-crafting.

These things all refresh the game, stopping the whole thing from feeling like a grind. If I can take a break from my slaughter and sew some fancy shirts, hundreds and hundreds of the damned things, then I will go and kill orcs with a renewed vigor, all keeping me in the game longer andhaving me hang around for another $10-$15.


Finally, persistence. Let me make a change in the world. In Ultima Online, I could drop anything I wanted on the ground, and people could see that someone had been there, if only for a short while. Now, items just vanish when you discard them -- sure, it keeps item count down, keeping performance up. I understand the reason, but there was something immersive about a city that had litter, litter that wasn't put there by the game for flavor, but by the real citizens - the players.

The introduction of instances also means that the persistence of wiped out mobs is gone - *my* dungeon still has all of its orcs, even if you killed all of yours. And it'll have them again, when I go back tomorrow. And the day after. Again, the flipside is that in a non-instanced world, someone can beat me to all of the orcs in the area, and I'll have nothing to kill. But to be able to see the effects of a previous adventurer or party shows that you CAN make an effect on the world, even if it's only until the next re-spawn.

Housing. By far the best thing UO did, performance issues be damned. To be able to mar the landscape with my own building, and to decorate it the way I want, was the most significant way for the players to customize their world. I hear Star Wars Galaxies had housing, too. I miss my house. Hell, I miss everyone else's houses too.

--
Crwth

Posted: Feb 4th 2008 2:51PM (Unverified) said

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I'm currently playing WoW again and am somewhat disappointed. Not that the game has changed much, though they have made some very nice level/xp/ui improvements, but I'm just bored with the EQ style MMOs.

Only reason I am playing right now is I have friends and co-workers who are playing. Penny Arcade got it right. The main attraction of WoW is the ability to "rent your friends".

But in terms of being excited by the game mechanics or anything, I've played WoW to death so not much there. We did start up on a PvP world which makes it exciting at times though.

Really would love to see more cutting edge, open-world, skill-based games with new ideas but doesn't look like any are on the way. Tried to get back into UO and AC but they need some major upgrades at this point to recapture my interest.

Oh well. Will keep hoping for something new to come along...

Posted: Feb 5th 2008 12:02PM (Unverified) said

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From what game is that middle pic from?

Posted: Feb 5th 2008 1:26PM RyogaVee said

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DoMo (Dream Of Mirror Online)

http://domo.aeriagames.com/
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