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Reader Comments (8)

Posted: Jan 31st 2008 3:51PM (Unverified) said

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Uhm, the WoW armory data is XML. Just look at a character sheet and view the source.

Posted: Jan 31st 2008 6:23PM Arturis said

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You are completely missing the point. Yes, the Armory is backed by XML injected data, and yes, several people (myself included) have written apps that snag that XML data and manipulate it. But the difference is, Dungeon Runners is releasing an API that tells you *how* to access the data. Since there is no Armory API at this point in time, those that want to make use of the data basically have to hijack it and figure out how to parse it.

It took me several weeks to figure out how to access the "of the " random enchant info (of the owl, of the bear, etc) of an item without any documentation to point the way. I would *LOVE* for Blizzard to put out an official API or webservice, so that we could access all the data (and we know there is one, Figureprints.com makes use of it, we just dont have access to it)
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Posted: Feb 1st 2008 11:47AM (Unverified) said

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Ok, I see what you're saying after looking at the XML data from Blizzard. It does seem to be very cryptic. I couldn't even figure out how to get the item stats for a non-random item from my quick perusal of it.
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Posted: Jan 31st 2008 4:35PM (Unverified) said

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You sir are apparently not familiar with the considerably older EVE-Online character/corporation xml features.

Some really really nifty applications out there for it.

Posted: Jan 31st 2008 8:02PM Mike Schramm said

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This is true. EVEMon is a perfect example of what I'm talking about. But I want more-- official support from big developers like Blizzard and Turbine, and even better tools to put all this data to good use.

Arturis is right-- a lot of cool stuff from the Armory, but it's all scrapes and hacks. Blizzard has yet to release an API like this one. Or even their own tools-- they've been rumored to be working on a cell phone app with Armory-ish functions.
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Posted: Jan 31st 2008 8:58PM (Unverified) said

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One of the things I really like about how Eve did theirs is the security they built in, with the read-only and the full access web keys that are generated from the account screen.

I'd love to see guild, guild bank and other management (and logs omg omg) via APIs
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Posted: Jan 31st 2008 9:11PM Mike Schramm said

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Combat log data? Now you got me drooling. /infogeek
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Posted: Feb 2nd 2008 7:30AM (Unverified) said

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Combat log data? Now you got me drooling. /infogeek

Funny thing is, it'd be better to generate something like that client-side, I think, and upload it to a server when you exit the game.

i.e. Just like thotbot receives its data, but in this case you ought to be able to upload your data to your own web site, or your guild website, or just leave it local and access it with a desktop 'wadget'.

I say funny, because WoW's in a much better position to deliver such a thing, via user UI mods, than even DR - plus at least one of the devs there didn't seem too keen on the idea of client-side data generation anyway.

Regarding WoW's XML support: well it's not actually support, is it?

Regarding EVE's: I'm a big fan of how well they have delivered in this area. I didn't know they also had character data available.

I'm not sure it is a valid response to "this is cool!" to say, "hey, some other game does it, too."

I mean... ok, so it's NOT cool?

As I said on another blog, if cable news networks can report utter fabrications about video games in prime-time to millions of people, then my blog posts - and posts on massively - shouldn't be held to a higher standard than that - or any standard, I guess.

Because that's profiling, and profiling is wrong!

It's not as if he claimed the XML feed was full of hardcore porn, marketed to teen-agers obviously, as you can infer from it being an *eXtream Markup Language* file.

Got a topic for my next post, though.

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