As mentioned previously here
is in the process of gathering information from the public on how best to proceed with designing their proposed educational MMO
. If you've been feeling doubt about their ability to pull this off, then you'll want to read this blogpost
, entitled Eight Steps to The Stars: How NASA Can Make A Successful Massively Multiplayer Online Game.
This was written by BJ West, a former colleague of mine from our days at Atari
(Warning: occasional NSFW language).
BJ is a man who cares passionately about space exploration, so it was without surprise, and a good deal of pleasure, that I came across his list of things NASA needs to do to make this work:
- It's about people, not science
- Make it dangerous
- Make it social
- Make it big
- Show me, don't tell me
- Failure is not only an option, it's necessary
- Embrace the past, embrace the future
- Rise above NASA culture
Check out the meaning of each of these list items, and hope that someone out there's paying attention.