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Posted: Jan 10th 2008 6:01PM (Unverified) said

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Plot really does "make" the mmo experience. Plot really sorts out how long I'll stay with an MMO. If I'm engrossed I'll be glad to hang around for more content.

Plot, however, doesn't decide if I *start* playing a MMO. Initial presentation is really important with these things. I think that's clear with people writing off games that are only in the beta stage(TR anyone?).

Though I'm maintaining my DDO subscription I promised friends I'd try World O' Warcraft. I was promised a fantastic storyline. I have to say though, after about a week of playing I'm finding it exceptionally difficult to look over the horrifyingly endless barrage of the worst thing an MMO can do (fetch quests). If I can't get over initial presentation, plot is no good.

Relating to things like PVP, yeah, game mechanics that rock can really make me overlook lack of any plot (Dark Age O' Camelot), and give me lasting fun. This is very, very rare in my case however, but I'm hoping Warhammer will have something for me to this end,
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