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Reader Comments (6)

Posted: Jan 6th 2009 2:03PM (Unverified) said

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As a long-time player of Eternal lands I stumbled across this article while trying to find something completely unrelated online, and couldn't help but giggle as I read it.

First off... why'd you say you were gonna be nice then smear shit all over it?

Then I'd just say, for a "high class" gamer such as you perhaps this is to lowly for you, but you really didn't give it much chance. Many of your complaints... such as the whole rabbit bone thing, well unrealism like that pops up in every game right?

You're obviously the impatient sort, and not the right type for EL. Its a game that requires a lot of hard work and thought, and is held up by its wonderful community of players.

Given the chance the game can be fun, and I don't know what you were trying to say about the houses... but thats just scenery pretty much. There are plenty of buildings like that scattered throughout the name, some people close to map makers have houses that are labeled as yours when you enter, but they don't do anything.

However EL is a growing game and player made cities are planned for the future.

Then I would like to respond to several smart remarks you made...

The "Tutorial NPC" is labeled as such to make it quite obvious to new players where they can learn to play, and his quest is not a waste of time you receive an item reward to better fight those bunnies with (since a good 90% of newbies just want to go kill something... as you demonstrated) And it opens up the road to more quests which reward you with exp points, items, special buy prices for certain items, and teach you about different skills.

As for the "Fluffy bunny" as you so stupidly named it, you REALLY didn't give that game a shot since you don't seem to know that there actually is a Fluffy bunny and he'd sure as hell rip your brains out mighty fast.

I find that starting by training on bunnies is actually more realistic then jumping into a new game and killing goblins. And there is much more to EL than fighting, fighting is a skill I never use. But if you so wish to be a fighter, give the game a day and you'd be slaying real monsters.

Overall, I'd say Eternal lands may not be the most beautiful complex game out there, but its pretty good for being run by a married couple who for the majority of development had real jobs as well and only a few volunteers.

Posted: Feb 21st 2008 11:20PM (Unverified) said

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Hello, this is Sistema, greetings to all EL players. Hey Enly, good to see you *smiles* Oh I can see myself in one of those screenshots!

I've been an Eternal Lands player since early 2004 (that's about four years ago). When I first started playing the game it was at a state where we had no sound, we had an older graphics engine, a smaller world, fewer players, not as many spells and items, and you know what? I still play it, and I'm enjoying it as much as I did the first day.

After reading your review the first thing that hits me is you probably have had some issues (maybe with the gameplay, maybe with the players or even the moderators), because your article sure sounds quite biased. I had no problem at all when I did the Tutorial Quest, maybe you should pay more attention when reading through things, hmm?

Being a slightly more realistic game, I think it's a great idea that we start fighting against rabbits. Starting a game as a pro warrior and bashing goblins and orcs and demons and unbelievable creatures no one has ever heard of sounds funny. In EL we "develop" our skills, and yes we do get to the stage where we eventually battle against ogres and trolls and dragons. Heck, when I first started playing the strongest creature we had in-game was a white Fluffy Rabbit!

And please do keep in mind that EL is developed by volunteers, people like you and I. People put their time into making this game. It's not easy. And the most important part is that it's free. Don't forget that the game is still being developed (aka in beta), many things may and will most likely change, eventually making things more user-friendly.

What makes EL a great place and distinguishes it from other MMORPGs is its unique community where the developers (like me) play along with the regular players, where you have people always willing to help and where, like all MMORPGs out there, have people begging for free items :P
I don't think anyone would be able to find a community like ours =)

Regards,
- Sistema.

Posted: Jan 4th 2008 12:33PM GRT said

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"I'm going to be as gentle as I can be here, given that this is a for-the-love-of-the-game effort, but some snarkiness may sneak through"

You need to either a) try harder at the being gentle stuff, or b) admit that you're just going to savage a game and be done with it. Claiming compassion and then showing none just makes you look mean.

I'm not sure what the point here was. Find an obscure game that no one knows about, coded by some people who're apparently not trying very hard to spread the word about it (I'm assuming this because I follow MMO's pretty avidly and I've never heard of it...but do correct me if I'm wrong), and bring it into the public eye so you can shit all over it?

Why not spend your time covering new MMOs that have some potential? Give us something that we might actually want to play, and spare the poor hobbiest developers from the public ridicule.

It looks to me that the one interesting thing about the game is that they're throwing back to UO and going with a skill-based, rather than a class-based, system. In fact the whole idea of starting out by fighting rabbits and harvesting body parts really took me back to my first days of UO at launch.


Posted: Jan 4th 2008 1:48PM Scopique said

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"I'm not sure what the point here was. Find an obscure game that no one knows about, coded by some people who're apparently not trying very hard to spread the word about it (I'm assuming this because I follow MMO's pretty avidly and I've never heard of it...but do correct me if I'm wrong), and bring it into the public eye so you can shit all over it?"

I second the motion. What is this? High school? You're laying into someone just because you're jaded and bored at the moment?

Posted: Jan 4th 2008 2:18PM (Unverified) said

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I for one felt it was a good article, showing some love for us mac gamers out there whom would get no attention otherwise. Also those of us who are mac gamers, or just gamers interested in free MMOs have most likely heard about this game (or else you just not looking) and I don't think it's fair for you to assume that since you haven't, no one has.
New MMOs get enough time, why not let a more obscure game have a chance?

You should cover Planeshift next, although it is only in "alpha", it stands a lot better ground against commercial MMOs and has a lot more to offer than say Eternal Lands.

Posted: Jan 8th 2008 12:50PM (Unverified) said

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I've reviewed this little MMORPG two years ago (I was working on a
pretty big article concerning Mac & MMORPGs) and I have to admit that
the gameplay of EL didn't capture my interest like, for example,
EQMac, Minions of Mirth or Vendetta Online.

But it has a very supportive and kind community and run pretty well
on both PPC and Intel Macs.

I think that in a review of a free, homebrew game like this, the name
of the guy who has ported the code to Mac OS X is worth mentioning:
0ctane, aka Jeff Willson. He's a biochemist and has done the port in
his spare time.

This kind of projects are often ignored by the Mac press and even by
the websites that follow the Mac gaming scene. Mac gamers are not
accustomed to play open-source and indie games like their Linux
cousins and that's a pity.

Keep up the good work.

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