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Reader Comments (3)

Posted: Dec 25th 2007 12:13PM (Unverified) said

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As opposed to, say, staffs, which have become the go-to example for weapons that used in a manner anyone from the 14th century would have been disgusted by, at best? We're talking a weapon used (in Europe) more like a polearm than anything else, but video games model it either as a fancy two-handed club or just as a tool for magic? Or even swords, which are used as little more than fancy clubs?

Current MMOs don't really have the necessary art-work time or mechanics to model melee combat. They can do a rough approximation, but the simple number and type of actions with just aren't feasible. Even fighting games tend to be fairly limited on the subject, and they tend to have far more stringent limits on what actually fights (there may be several dozen weapon types, but even Guilty Gear doesn't feature normal wolves fighting a manic with an oversized sword).

Posted: Dec 25th 2007 12:13PM RogueJedi86 said

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Aren't Spears supposed to be ranged weapons that you throw at a foe from a distance?

Posted: Dec 26th 2007 8:20AM Ghen said

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The DAoC friar had some very nice staff fighting animations. The reason it isn't in current-gen MMOs is just laziness IMO: Every single melee weapon getting the same attack animations is a travesty... Not only do we have to kill the same thing over and over again but we do it in exactly the same way from level 1 to level whatever.

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