It's been a long time since City of Heroes launched and up to the sale of the CoX property to NCsoft, Cryptic Studios added quite a bit more into the game. Not just City of Villains with its slew of additional content but also additional levels, tailors for extra costumes/costume redesigns, epic archetypes, plenty of new zones, PvP elements, game balances, new powers, an item system that allows players to invent all sorts of things and even an alien invasion or two. Just recently players were given with another set of new powers that they themselves were able to help choose via the official forums! While that laundry list of additions is quite well and good, for me it still feels like something is missing from my super hero game.
Largely, I think the problem lies with what the game engine is and isn't capable of rendering. The recent inclusion of customizable melee weapons and guns/bows has made me realize something. What about the guy who shoots fire or throws punches full of pure energy? What if I want to create a magic character ala Dr. Strange and green magical fire sounds really cool to me? Well too bad, my fire looks like everyone's boring red fire and there's not a thing that I can do about it. Yet in a game where customization is king, personal touches like green fire or red and purple energy blasts seem to me an incredibly important feature. I've paid a lot more than one or two months of subscription fees just to design myself some characters in CoX and I only manage to get them to around level 14. Just imagine how much more money and time someone would spend given further customization choices.
It isn't the direct fault of City of Heroes or its developer that I feel this way. As I previously said the game is older, having launched back in April of 2004. There are plenty of design choices available to developers now that just weren't possible five or seven years ago when City of Heroes was still being developed by Cryptic.
Another problem that the list of changes hasn't fixed (and probably never will) is that the content in CoX isn't just unfriendly to solo play, it's contentious of such practices. I really do feel like the game would rather do nothing more than kick me in my scrotum for trying to play all alone. The team member/party finding system in CoX is great, but unfortunately teams aren't always an option when I want to play. Like many, I never have a set time to play and most of the time I find myself logging into a game late at night or early in the morning. A person can attempt to play content on their own but it certainly wasn't designed that way. I see two changes, or additions if you will, that would help CoX immensely.
These two things would easily make a game that's rather good into a game that's pretty great. Whether the design team (now working under NCsoft) decides to tackle these things at all is beyond my ability to guess. It isn't crucial for the game that they do, simply because most players are happy with more of what they've been getting the past four years. Whatever developer is out there right now designing the next superhero MMO should, however, be taking notice on these two faults. Reasons being that one of them (customization) is responsible for making CoX as successful as it has been and the other (solo play) has been one of the games largest weak spots.
Granted, from the rumors that we've been hearing, the Marvel game which Cryptic has been working on could very well be on the chopping block. If true, that would be a very unfortunate turn of events for Marvel and its fans. Cryptic is easily the only developer with the experience to take a superhero IP and create gaming gold. Over the past year or so I've been thinking more and more on that fact and came to the conclusion that I'd much rather have Cryptic developing a DC MMO. Surprisingly, my reasons aren't what I would have expected.
I love both worlds and their characters, but it would seem to me that the DCU lends itself to the trappings of an MMO much better than the Marvel Universe. Gotham, Metropolis, Coast and Keystone cities are all grandiose locales that take our own real world cities and make them much larger than life. They are also respectively home to the likes of Batman, Superman and the various men who have taken up the mantel of Green Lantern as well as The Flash. Although Marvel has its share of locales as well, they're always just a bit more grounded than the DCU, plus Marvel isn't so big on superhero lineage and Tolkien-style history. The biggest difference is that with DC you get things like the Green Lantern Corps, the Justice Society, the Justice League, Teen Titans and the Legion of Doom to mention just a few. All of these make wonderful sources of lore for a game to tap into regarding all sorts of uses, permitted the developer is creative and ambitious enough.
Sony Online Entertainment is of course developing the DC game. Jim Lee is at the design helm as the "Executive Creative Director", but that's like hoping that buying the best Brita water filter on the market will make used toilet water taste like sweet apple cider. Sure, there is the slim chance that with Jim Lee assisting SoE, they could manage to create a good DC MMO. Sadly for them and for us, the odds are against them after Star Wars Galaxies and the even worse "New Game Enhancements" debacle.
With the Marvel game rumored to be canceled and the DC game in development obscurity under SoE, superhero geeks are left with City of Heroes and City of Villains. That and the hope that NCsoft and the development team will do something to knock us off our feet. Aside from that possibility we're really only left to our own devices wondering what things may come. Will we get further customization, allowing us to tweak the appearance of our powers as well? Maybe a new expansion will add a robot body type with power sets and pieces that will allow us to create armies of mechanical superheroes (or villains!). Could NCsoft actually figure out a way to ease the pain for solo players, letting them get somewhere on their own without a proverbial scratching nails against a chalkboard type of experience? Nobody truly knows whether or not solo play is possible in CoX, simply because the game has been designed from the ground up for team play. Trying to redesign something as complex as that would be like pulling teeth without a pain-killer. Let us just hope that whatever does happen, the superhero MMO genre doesn't fizzle out.
Until next time true believers!
Reader Comments (6)
Posted: Dec 22nd 2007 10:21PM Jeromai said
"Will we get further customization, allowing us to tweak the appearance of our powers as well?"
Why Power Customization is Difficult:
http://boards.cityofheroes.com/showflat.php?Cat=&Board=general&Number=8270830&Searchpage=1&Main=8247827&Words=+BackAlleyBrawler&topic=&Search=true#Post8270830
"Maybe a new expansion will add a robot body type with power sets and pieces that will allow us to create armies of mechanical superheroes (or villains!)"
There's a robotic mastermind powerset. And there are costume options available too. Would love more, of course. (Scroll a little below the Jester costume to check out the Enforcer sets.)
http://boards.cityofheroes.com/showflat.php?Cat=&Board=general&Number=9752860&bodyprev=#Post9752860
"Nobody truly knows whether or not solo play is possible in CoX, simply because the game has been designed from the ground up for team play."
Are you playing the same game I am? People solo all the time in CoX. The developers even tweaked down the appearance of archvillains into elite bosses when one is alone on the easiest difficulty setting, so that one has a much better chance soloing than previously.
It's by far more interesting teaming up, aka teaming encouraged, but it's certainly possible to solo all the way to 50 if you were so inclined. Choosing a non-team oriented powerset helps, of course.
Why Power Customization is Difficult:
http://boards.cityofheroes.com/showflat.php?Cat=&Board=general&Number=8270830&Searchpage=1&Main=8247827&Words=+BackAlleyBrawler&topic=&Search=true#Post8270830
"Maybe a new expansion will add a robot body type with power sets and pieces that will allow us to create armies of mechanical superheroes (or villains!)"
There's a robotic mastermind powerset. And there are costume options available too. Would love more, of course. (Scroll a little below the Jester costume to check out the Enforcer sets.)
http://boards.cityofheroes.com/showflat.php?Cat=&Board=general&Number=9752860&bodyprev=#Post9752860
"Nobody truly knows whether or not solo play is possible in CoX, simply because the game has been designed from the ground up for team play."
Are you playing the same game I am? People solo all the time in CoX. The developers even tweaked down the appearance of archvillains into elite bosses when one is alone on the easiest difficulty setting, so that one has a much better chance soloing than previously.
It's by far more interesting teaming up, aka teaming encouraged, but it's certainly possible to solo all the way to 50 if you were so inclined. Choosing a non-team oriented powerset helps, of course.
Posted: Dec 23rd 2007 3:16AM (Unverified) said
Hey Jeromai, thanks for the comment!
Power customization may indeed by difficult, but is it impossible? If something like that isn't impossible then I don't see where my point being that it would be a wonderful addition to a superhero game is flawed.
The enforcer sets are nice, but it's still just the plain old male body type. What I'm talking about here is a new body style (female, male and huge male) that would be specifically for creating a robotic character. I suppose that I should have made that a bit more clear, my apologies. Think male/female and huge robotic bodies that could be skinned and colored in as many variations as there organic counterparts. This is something that would have to be added in an expansion, obviously. Also, this is something another superhero MMO could explore!
I am playing the same game you are and it is not solo-friendly. It has been tweaked to allow soloing to a degree, certainly. It's not anything like many of the MMOs that have come out since (WoW, LoTRO, Tabula Rasa) that will allow both styles of play equally. I love teaming when it all goes well, but pick-up-groups are rarely great experiences that last as long as you may like. People leave early or don't pay attention and sometimes it's just nice to play on your own unimpeded.
Many games also reward players with better exp and loot for grouping instead of soloing. I don't think team play should be discouraged so much as I think it should be an equal choice to soloing.
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Power customization may indeed by difficult, but is it impossible? If something like that isn't impossible then I don't see where my point being that it would be a wonderful addition to a superhero game is flawed.
The enforcer sets are nice, but it's still just the plain old male body type. What I'm talking about here is a new body style (female, male and huge male) that would be specifically for creating a robotic character. I suppose that I should have made that a bit more clear, my apologies. Think male/female and huge robotic bodies that could be skinned and colored in as many variations as there organic counterparts. This is something that would have to be added in an expansion, obviously. Also, this is something another superhero MMO could explore!
I am playing the same game you are and it is not solo-friendly. It has been tweaked to allow soloing to a degree, certainly. It's not anything like many of the MMOs that have come out since (WoW, LoTRO, Tabula Rasa) that will allow both styles of play equally. I love teaming when it all goes well, but pick-up-groups are rarely great experiences that last as long as you may like. People leave early or don't pay attention and sometimes it's just nice to play on your own unimpeded.
Many games also reward players with better exp and loot for grouping instead of soloing. I don't think team play should be discouraged so much as I think it should be an equal choice to soloing.
Posted: Dec 26th 2007 12:32PM (Unverified) said
I find your comment about CoX not being solo-friendly very odd. What AT/powerset combination are you using? There are very few that are hard to solo with. Some may be very slow but are still extremely safe (an Empathy Defender for example).
The main thing people overlook is that carrying and using the right inspirations is just as integral as using your powers. It will really help make up for whatever your character is lacking. Find yourself in no danger of death but taking forever to kill a minion? Bring some reds. Getting mezzed constantly? Bring some break frees. Face planted by alpha strikes or two shotted by bosses? Bring purples or oranges. Running out of endurance half-way through a fight? Bring blues. Just make sure to re-fill between missions. The great thing about a game with low-level, extremely fast travel powers is that you can be reliant on consumables without it being a huge time sink.
The main thing people overlook is that carrying and using the right inspirations is just as integral as using your powers. It will really help make up for whatever your character is lacking. Find yourself in no danger of death but taking forever to kill a minion? Bring some reds. Getting mezzed constantly? Bring some break frees. Face planted by alpha strikes or two shotted by bosses? Bring purples or oranges. Running out of endurance half-way through a fight? Bring blues. Just make sure to re-fill between missions. The great thing about a game with low-level, extremely fast travel powers is that you can be reliant on consumables without it being a huge time sink.
Posted: Dec 26th 2007 6:12PM (Unverified) said
Even with the use of super fast travel powers, having to rely on consumables between missions seems like a bit of a game design crutch to me. I understand that with the right kind of build the game can be solo-able, but you have to have the right build. It takes quite a while and a dedicated player to figure out (or do a forum search for) the right archetype/enhancement build and then run for inspirations between each mish.
The point I'm making is that while CoX can be played solo under the right conditions, it is not designed to be solo-able or solo-friendly if you will.
Reply
The point I'm making is that while CoX can be played solo under the right conditions, it is not designed to be solo-able or solo-friendly if you will.
Posted: Dec 26th 2007 7:00PM (Unverified) said
I typed up a respose but your commenting software ate it. I hate the commenting software on this site. I click the submit button, the page refreshses, and nothing happens. I clicked the back button but it wasn't there either. Oh well, I'm not about to retype it all.
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Posted: Dec 26th 2007 7:04PM (Unverified) said
Speaking as a current player: You are wrong about soloing.
I don't know many players due to my erratic schedule. The few pick-up groups I have joined have been a nightmare. But when I'm solo, the game feels like it really should to me. And I'm well on my way to 50 with one character having shunned every offer of a team yet.
At least give us specific, identifiable complaints about soloing rather than just saying "it sucks" and never saying why it sucks. So far, I see nothing I can respond to because you're not making concrete points. Until you do, all I can do is tell you you're wrong.
I don't know many players due to my erratic schedule. The few pick-up groups I have joined have been a nightmare. But when I'm solo, the game feels like it really should to me. And I'm well on my way to 50 with one character having shunned every offer of a team yet.
At least give us specific, identifiable complaints about soloing rather than just saying "it sucks" and never saying why it sucks. So far, I see nothing I can respond to because you're not making concrete points. Until you do, all I can do is tell you you're wrong.







