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Reader Comments (6)

Posted: Dec 22nd 2007 10:21PM Jeromai said

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"Will we get further customization, allowing us to tweak the appearance of our powers as well?"

Why Power Customization is Difficult:
http://boards.cityofheroes.com/showflat.php?Cat=&Board=general&Number=8270830&Searchpage=1&Main=8247827&Words=+BackAlleyBrawler&topic=&Search=true#Post8270830

"Maybe a new expansion will add a robot body type with power sets and pieces that will allow us to create armies of mechanical superheroes (or villains!)"

There's a robotic mastermind powerset. And there are costume options available too. Would love more, of course. (Scroll a little below the Jester costume to check out the Enforcer sets.)
http://boards.cityofheroes.com/showflat.php?Cat=&Board=general&Number=9752860&bodyprev=#Post9752860

"Nobody truly knows whether or not solo play is possible in CoX, simply because the game has been designed from the ground up for team play."

Are you playing the same game I am? People solo all the time in CoX. The developers even tweaked down the appearance of archvillains into elite bosses when one is alone on the easiest difficulty setting, so that one has a much better chance soloing than previously.

It's by far more interesting teaming up, aka teaming encouraged, but it's certainly possible to solo all the way to 50 if you were so inclined. Choosing a non-team oriented powerset helps, of course.

Posted: Dec 23rd 2007 3:16AM (Unverified) said

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Hey Jeromai, thanks for the comment!

Power customization may indeed by difficult, but is it impossible? If something like that isn't impossible then I don't see where my point being that it would be a wonderful addition to a superhero game is flawed.

The enforcer sets are nice, but it's still just the plain old male body type. What I'm talking about here is a new body style (female, male and huge male) that would be specifically for creating a robotic character. I suppose that I should have made that a bit more clear, my apologies. Think male/female and huge robotic bodies that could be skinned and colored in as many variations as there organic counterparts. This is something that would have to be added in an expansion, obviously. Also, this is something another superhero MMO could explore!

I am playing the same game you are and it is not solo-friendly. It has been tweaked to allow soloing to a degree, certainly. It's not anything like many of the MMOs that have come out since (WoW, LoTRO, Tabula Rasa) that will allow both styles of play equally. I love teaming when it all goes well, but pick-up-groups are rarely great experiences that last as long as you may like. People leave early or don't pay attention and sometimes it's just nice to play on your own unimpeded.

Many games also reward players with better exp and loot for grouping instead of soloing. I don't think team play should be discouraged so much as I think it should be an equal choice to soloing.
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Posted: Dec 26th 2007 12:32PM (Unverified) said

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I find your comment about CoX not being solo-friendly very odd. What AT/powerset combination are you using? There are very few that are hard to solo with. Some may be very slow but are still extremely safe (an Empathy Defender for example).

The main thing people overlook is that carrying and using the right inspirations is just as integral as using your powers. It will really help make up for whatever your character is lacking. Find yourself in no danger of death but taking forever to kill a minion? Bring some reds. Getting mezzed constantly? Bring some break frees. Face planted by alpha strikes or two shotted by bosses? Bring purples or oranges. Running out of endurance half-way through a fight? Bring blues. Just make sure to re-fill between missions. The great thing about a game with low-level, extremely fast travel powers is that you can be reliant on consumables without it being a huge time sink.

Posted: Dec 26th 2007 6:12PM (Unverified) said

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Even with the use of super fast travel powers, having to rely on consumables between missions seems like a bit of a game design crutch to me. I understand that with the right kind of build the game can be solo-able, but you have to have the right build. It takes quite a while and a dedicated player to figure out (or do a forum search for) the right archetype/enhancement build and then run for inspirations between each mish.

The point I'm making is that while CoX can be played solo under the right conditions, it is not designed to be solo-able or solo-friendly if you will.
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Posted: Dec 26th 2007 7:00PM (Unverified) said

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I typed up a respose but your commenting software ate it. I hate the commenting software on this site. I click the submit button, the page refreshses, and nothing happens. I clicked the back button but it wasn't there either. Oh well, I'm not about to retype it all.
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Posted: Dec 26th 2007 7:04PM (Unverified) said

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Speaking as a current player: You are wrong about soloing.

I don't know many players due to my erratic schedule. The few pick-up groups I have joined have been a nightmare. But when I'm solo, the game feels like it really should to me. And I'm well on my way to 50 with one character having shunned every offer of a team yet.

At least give us specific, identifiable complaints about soloing rather than just saying "it sucks" and never saying why it sucks. So far, I see nothing I can respond to because you're not making concrete points. Until you do, all I can do is tell you you're wrong.

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