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Reader Comments (3)

Posted: Dec 19th 2007 7:05PM (Unverified) said

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"If designers emphasize gameplay over simple epic item collection in the first place, there's no reason for RMT at all."

I have to admit I am unsure, as a game designer, that this is the case. I think there's always some portion of people who just want the status, and not the process. It might be because of limited time, wanting to play with friends, interest in only the high-end gameplay, or outright desire to have bragging rights. But i think it is awfully hard to design around.

Randy Farmer does have a design of an RMT-proof game system. It's kind of a scary game design for an RPG, I suspect. :) Bottom line, the way to prevent buying of gold and items is to not allow players to transfer gold and items. :)

Posted: Dec 20th 2007 9:00AM Ghen said

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The recent additions blizzard has made against gold spamming have been very nice to the in-game experience. While the hour wait on the auction house is questionable, it does its job very well. As for stopping RMT entirely, I could care less. I don't let it affect my gameplay and as long as the company that runs the game makes sure the economy doesn't get blown then I'm good.

Posted: Dec 20th 2007 10:17AM (Unverified) said

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Blizzard are fools. There's money to be made. This is the model that Koreans have been thriving on for years.

Time = money. You either spend time in the game to "earn" your equipment, or you spend time in the real world to earn real money, which you spend on in-game items. i see no difference. RMT is not cheating.

It mystifies me that a company would not want in on that pay-per-item action. The only likely reason i can see for Blizzard to reject this service is because they're secretly building their own RMT service. That, or they don't want the legal and taxation baggage other games face. (Legal, because some transactions amount to gambling, and taxation, because wherever there's the stink of cash, the government wants a piece.)

- Ryan

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