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Reader Comments (4)

Posted: Dec 14th 2007 3:04PM Rich said

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The Live Events were a huge part of the draw for MxO for alot of us. Before SOE took over, the live events were simply amazing. Not only the major stuff, but simple things like minor characters having meetings and conversions with a variety of players. When the LESIG (Live Event Special Interest Group) came into being we had alot of home. The LESIG is something that any game that is doing live events needs to learn from. It was both fantastic and horrible at the same time.

Listen to the players, they know what they want better than you. Having a group like the to solicit ideas for improving is the right way to go. On the other hand, don't use the players as suppliments to your LE group.

I was in the LESIG and while it was fun being part of the LE's it sucked since we couldn't always get what we needed. As a Faction Liason, I was expected to be the go between the players and the LE characters. During events, I was in the dark about what was going on and couldn't give the players any information. It was fun RP'ing and dropping clues but in the end as a player working for the GM's I was gimped.

Its a good idea and developers should look at the MxO LESIG as a model but the need to learn from it.

Posted: Dec 14th 2007 3:29PM (Unverified) said

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As fun as they are, live events are a losing proposition for all the reasons commonly cited by the WoW devs:

1) Concentrates players in one zone, leading to instability
2) Poor content yield for the amount of effort invested. Once the event is over, that content is essentially trashed.
3) Scale works against you - more players/servers means more live teams, and manhours are some of the most expensive resources around.

I think this is one area where pen'n'paper style games still rule the roost, and will for the foreseeable future. The first MMO to pass the Turing Test will be a wondeful thing indeed, but that's a long time off.

Posted: Dec 14th 2007 6:05PM (Unverified) said

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Shadowbane (you may cringe now) had live events that were fairly interesting. Since the land was often so sparse, it was easy to avoid significant detection for some events wherein certain guilds of certain factions would be involved with little outsider interference. The rewards were often aethestic that you could display in your city etc, but I believe were also eventually incorporated into the game as a whole.

In other games, though, where word and people travel a lot faster, it really is, like the above poster said, pretty much impossible to do well.

Posted: Dec 14th 2007 8:52PM PlasticSpork said

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If I recall, Everquest did have live events early on. I recall various Santa related events around Christmas, for example, as well as many other large scale events.

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