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Reader Comments (5)

Posted: Dec 12th 2007 8:43PM (Unverified) said

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The scary thing about your headliner pic is that it actually looks pretty interesting. The thing is, most of Stormwind (and the other major cities in WoW are wastelands, with nothing but scant quest content to attract people.

It would be pretty cool if there were actually interesting things to buy and interesting places to shop in cities that made them more colorful, engaging places. If in-game advertising accompanied the shops, it might not be so bad. The trick is to actually CONTRIBUTE to the game instead of just offering more visual clutter.

If you offer amazing things and some advertising too, it's way more acceptable than just offering the annoyance of continual inappropriate advertising.

Hehe, I can see it now: "World of Warcraft Player Housing: Brought to you by HOME DEPOT!"

See, it might not be so bad :)

Posted: Dec 12th 2007 10:50PM (Unverified) said

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You wrote,
"They apparently generate revenue from selling in-game items for real-world cash. So far, this is a concept that is so foreign to my thinking process that I had to write that sentence a half a dozen times before it looked right."

I hope you at least recognize that this is almost assuredly purely a cultural prejudice, no different from the general Chinese dislike of cheese or the general American dislike of offal.

The pay-for-virtual-items model, which my company's (Iron Realms) been using for over 10 years, and which is the dominant model in Asia, simply makes sense. It allows for people to pay what they feel their experience is worth rather than trying to force a single price tag onto everyone. It's why most restaurants charge ala carte rather than imposing a fixed, mandatory price.

Personally, I don't play subscription games because I object to paying even if I only log in 5 minutes that month.

--matt

Posted: Dec 13th 2007 6:27AM (Unverified) said

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I really like the advertisements in the free version of AO. Being a sci-fi game I felt that the Coke billboards and Intel signs were very appropriate.

Posted: Dec 13th 2007 10:42AM (Unverified) said

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[to Matt's comment]

You make a very valid point, Matt. One of my problems with the purchasing of in-game items with real-world cash is how I look at my use of other items. I rarely stick with 1 item (be it a piece of armor, weapon, accessory, etc.) for very long. You find a new item and your current "great" item is now junk. I feel that if I pay for an item and only use it for a few days before a) I find a newer, better one or b) I'm able to buy a newer better item, I didn't get my money's worth.

With a subscription based model, though, I see your point. If I don't play ... I still pay. We could probably form a good-sized debate over which model better serves the players and the developers.

Interesting.

p.s. I used to play Achaea a while back. You (Iron Realms) do good work. :-)

Posted: Dec 14th 2007 5:05PM (Unverified) said

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Thank you for the nice mention; I'm a fan of yours as well! Man, it's a good thing we write for the same blog, innit?

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