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Reader Comments (3)

Posted: Dec 11th 2007 4:10AM (Unverified) said

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While that sounds good in theory, it doesn't change the fact that PvP in TR is far, far too quick. A sniper or spy can take down almost any other class two in hits, a guardian in four. Player damage is not scaled properly against players.
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Posted: Dec 11th 2007 9:21AM (Unverified) said

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You can see my take on the lecture at www.jonvandalen.com

I just talk about some of the other topics he covered though, not the clan pvp which he only briefly mentioned as something they are planning to incorporate. He mentioned that the control points are the most popular aspect of TR currently.

I just enjoyed hearing his stories about his career... he really has put everything into his work.
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Posted: Dec 11th 2007 1:20PM Anatidae said

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I will give props to Richard for the hard work and uniqueness of his early games. Come Ultima Online, that is where my role as a fan steps off. Now, I enjoyed UO, but I quickly realized that it was some of the lead designers that were truly the idea people behind the actual workings of the game.

Check Ralph Koster's blog for instance, that guy has some pretty cool ideas about MMOs.

I was hoping that TR would end up as mindblowingly unique as UO was - but really it just seems to be another average MMO. If it had a fantasy setting, then it would be seriously rejected. From various forums and in-game global chats it seems the main attraction is that it is a new MMO that is sci-fi.

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