Over at freetoplay.biz
, there's a candid interview with YJ Jin,
the producer of Manga Fighter
, which is best described as a fast-paced third person shooter MMO. With hawaii shirts.
The interview is a little on the short side, but it's refreshing to hear an honest take on the distinctions between the commercial subscription market and the free-to-play sector. The tactics used for Manga Fighter
? Viral marketing, email collectibles, and extended open betas that wouldn't hurt the game in the long-term.
The specter of secondary markets also rears its head.
As for Manga Fighter:
don't let the "fighter" part confuse you, it looks to be more Quake
than Street Fighter.
I'm reasonably confident it's also the first and only game to feature a (manga) Jiminy Cricket lookalike jumping on a trampoline and unloading a 9mm handgun at a gigantic gateaux. No, really.