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Reader Comments (58)

Posted: Nov 28th 2007 3:08PM (Unverified) said

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My last one was meant in reply to Matt's post.
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Posted: Nov 28th 2007 3:13PM (Unverified) said

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If I understood the comments, problem is not in SL as gome or not-a-game but in the amount of posts that cover SL. Yes, there is a huge number of posts, we all know that. It was enough to fill an entire site called SL Insider.

Other argument is that the number of posts is not proportional to number of users. I don't have exact numbers but I believe that is true. But it is not only the number of users. It is number of things that can be covered in the news. Unlike many other, seconed life is very diverse. Its residents do different things and approaches to SL and cyberspace in different ways. That is the reason there is so many SL related blogs, because there are numerous sub-niches. In that crowd, SL Insider was something that was very informative for so many of us. And don't think we (that is SL'ers only) never thought there is too much economy, or fashion or Linden affairs in it.

To put it short and simple, there is so much SL because there is so much material. If you are not interested somebody else is. And if there is something about your world that is not covered, why don't you write it?

After all, why don't you manage your feeds? If there is no SL in Massively, would you read all the other worlds? I doubt. Just organize the feeds you want, tag them in your reader and enjoy. That is the pleasure of the internet.

Posted: Nov 28th 2007 3:34PM Krystalle Voecks said

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I realize this will only scratch the surface of some of the comments here, but I'd like to take a moment to share some insight for those who are comparing categories and wondering about the move.

Just so you know, Second Life Insider was rolled into Massively when we opened it. This enabled a crack team of excellent writers to both expand their own knowledge-base and bring Second Life to a multiverse readership. That said, there are three reasons why there appears to be an imbalance:

#1 - We have five trained SLI writers we inherited. All of them are used to putting out 50+ posts as they were pretty well all of SLI's writer base. They are producing at the levels they are used to. Now, to give them credit -- if you'll look around, you'll see that they've been working very hard at diversifying their content beyond the one virtual world that they know extremely well. We are proud as hell of each and every one of them for reaching out and taking time to learn new things and write about them. This leads into the next point...

#2 - Many of the rest of the Massively force are from WoW Insider, or are new hires. The folks from WI have to split time between WI and Massively. As such we may not see as much from them on Massively due to WoW being their primary game -- most of their WoW news lands there as it should. The new people are being trained now and thus they aren't producing at the numbers they are targeted for eventually. Believe it or not, it takes time to work up to 50+ posts a month, but they will get there. Have no doubt of that. In the meantime, we have agreed that we are not going to manage writers down; we'd rather help everyone work up to the same levels as those producing a great many posts. This means more multiverse/MMO coverage, which is our goal. That's what everyone wants, from all the feedback we've been getting -- more information, on more games. This means writers trained to write that much, and getting time to experience the games in question.

And finally #3 - We have a listing of well over 120 MMOs that we're looking to cover. Basing a comparison on category numbers is problematic due to this -- things will always seem disproportionate depending on what virtual world is hot that day. To give you a hypothetical example; we could take a day and write one post on each of the 120 games we have on our list, and write two on SL. If you were looking purely at the category numbers which only show tags for each game and not the overall volume of posts, you'd be of the opinion that the SL coverage was still the lion's share of the focus. Of course, it would be a whole whopping two of 121 posts, showing the lie of tracking via category versus the overall site post volume. While some days are heavier in SL news than others, other times there will be huge numbers of posts about other games. In the end, it will balance out on our current game plan.

Hopefully this will help everyone understand (at least a little) why things are the way they are. We do not believe in bringing our writers down; we would rather bring them all up to the same smokin' hot levels of coverage. We want everyone on the same page so we can best serve our readers. To do this properly takes time. We hope you will be patient with us as we grow. Our intent is to make Massively more massive than any other, and our game plan is admittedly aggressive. But on the other hand, we've assembled a fantastic team and are working hard to balance things and bring all the important coverage from the four corners of the multiverse.

Good things are coming.

Posted: Nov 28th 2007 4:39PM Grizz said

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To be proactive, you can submit news by clicking "Tips" in the upper right corner. Get your MMO back into the limelight.
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Posted: Nov 28th 2007 8:29PM GreenArmadillo said

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Second Life may not be a "game" and may have relatively low numbers of users, but it IS newsworthy. Like it or not, SL has had a large impact on the interaction between the real world and the virtual - e.g. famous people from RL making SL appearances, and the numerous virtual property issues. I am very very happy to read intelligent coverage of these issues on Massively.

Here's what's a waste of your general readership's time:
http://www.massively.com/2007/11/28/double-bonus-voice-maintenance/#comments
I don't need to know that the voice servers for SL are going down for schedulled maintenance. I don't need to read here that the servers for ANY game, including the ones that I actually play, are going down unless the maintenance has extraordinary consequences (e.g. the potential character wipe for Asian Hellgate: London users that happened because the game's retail launch occurred at midnight local while the servers rolled over from beta at midnight wherever the servers actually live). I have sites devoted to the specific games I play that get me information like that.

All I'm saying is TRY to determine whether the material in question would be interesting to a broader audience. For example, here's a recent COH story:
http://www.massively.com/2007/11/28/cape-radio-a-virtue-ous-establishment/
This story is about a specific organization on a specific server of a specific game, but it's still interesting and relevant reading because the players involved have actually done something interesting. "Oh noes, the servers are down" isn't, and if you get rid of those posts SL probably doesn't run away with the RSS feed anymore.

Readers shouldn't have to cut off the entire SL feed just to avoid mundane details that aren't relevant to a broader audience. Telling us that an SL-free RSS feed is the solution is like telling someone to throw out the entire sports section of the paper if they think there are too many stories on baseball. It's up to whomever is calling the shots at this site to exercise enough editorial discretion over your writers to make sure that the material presented is actually worth reading.
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Posted: Nov 28th 2007 6:25PM (Unverified) said

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Throw my name in with the column with the masses agreeing that rolling SLI into massively was a bad idea. You had a group of strong writers who produced a whole ton of really awesome articles, and a fanbase who lived and breathed SL and read just about every single article (myself included) and you just threw them to the lions by combining it into a site with a whole other bunch of games i really don't care about. No offense to any of the other games out there, but i really dont care about them. At all. In fact, I link solely to the SL page on here. I have only gone to the front page once, and I have absolutely no interest in doing so ever again. It just doesn't pertain to me and I really couldn't be bothered wasting my time scrolling through all the other games that I really don't have any interest in. I decided to give the "SLI as part of massively" idea a spin and it's worked out well (aside from, of course, all of the "anti-sl" comments--which of course anyone could have told you was going to happen), but if the articles start to decrease in terms of frequency and content, i'm gone as well.

I really am interested in the reasoning behind all the SLI people as to if they actually thought that doing combining the sites was the best idea, or if they really were forced into it. I really hope it was the latter, as I can't imagine anyone actually thinking this was a good idea. at all.

Posted: Nov 28th 2007 10:33PM (Unverified) said

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I'm a virtual worlds enthusiast not really interested in games, other than the overall state of virtual worlds as a whole (I find some of the issues around gold farming fascinating, for example). What I've done is simply add the "Second Life" only Massively feed to my iGoogle (you can do the same with any blog reader / rss feed program). Simply visit here:

http://www.massively.com/feeds

Then add only the feeds you want - and voila - fully customized Massively experience.

Regards,

-Flip

Posted: Nov 28th 2007 10:41PM (Unverified) said

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Just my 2 cents... I much preferred reading SL Insider. With as many posts per day you guys have, it seems like it would make more sense to be writing for SLI, which is made specially for Second Life, rather than bother readers of Massively who don't care about it.

I can understand where they are coming from... I don't like scrolling through posts about WoW and whatnot looking for posts about Second Life, so I imagine others don't like being bombarded with five posts about SL a day... and maybe it is just me, but this website even seems to load slower than SLI.

Also as others have pointed out, it's true that there are some "unecessary" posts, info about how much money was spent in SL, ect... That's interesting to readers of SLI, but it doesn't fit in Massively.

In short, I would really like the SL writers on Massively to migrate to Second Life Insider again. Maybe one of you can stay behind to give some SL coverage here. :)

Posted: Nov 29th 2007 7:20AM (Unverified) said

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as i've posted before, i have zero interest in SL. yes, it's a game, it's just a small boutique game with eldritch rules that i have no interest in playing.

that said, an SL-free RSS feed solves all my issues, so i'm loking forward to it.

finally, i play MMO's, and am well-versed in the way they work, so when someone says to me:

"Good things are coming"

i know they're lying and no new content can be expected ^^.

Posted: Nov 29th 2007 8:24AM (Unverified) said

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Rules? In SL? We don't need no steenkin' rules - to paraphrase "Treasure of the Sierra Madre". That's the whole joy for me, as a traditional roleplayer, who is now more interested in the character I create then levels and EPs and NPCs setting up quests.
That's a good portion of why I came to SL - to interact where there are no rules(in a traditional gaming sense), no NPCs, and no Game/Dungeon Master telling me what I can't do. Pure roleplaying - diecless, rule-less, GM-less.
I have a persona that is very different from my RL - and when I go in-world, I am Beathag McMahon. I knew how deeply I was into it the first time I decided, in RL, not to do something - but in-world, I'm Beathag - and by god she did it anyway. I was in character, as deeply as I have ever been. It worked out ok, but still...
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Posted: Nov 29th 2007 9:17AM Krystalle Voecks said

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Perhaps, but I'm a writer -- not a game developer or a CM/GM. (Hell, you couldn't pay me enough to be a CM/GM.)
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Posted: Nov 29th 2007 12:11PM (Unverified) said

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Again, this point seems to have been missed from my earlier comment:

Those saying "Go back to SLInsider," um, they can't. It doesn't exist anymore. The company that owned it and all the other MMOG blogs rolled them all into one big site. There is no SLI now.

Now whether or not that was good from a tactical point of view is a different discussion, but it doesn't change the fact that it's here now, and it's obviously going to stay.

Posted: Nov 30th 2007 6:18AM dukrous said

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WOW Insider still exists. They were owned by the same company as SLI.
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Posted: Nov 30th 2007 6:40AM (Unverified) said

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I think you get me wrong, I don't mind coverage of it. But I don't need to know how many people signed up per damn day or how much they are fleecing stupid people for their linden dollars. Just like I don't need to know how much Primal Life is worth. I think they are using it as mass filler for the site which is totally unnecessary and just padding out their posts-per-day quota.

I don't need to know the Grid stability index, we don't go over any other uptime for any other games, or the latest release of the patch notes for any other game, and when I use the term game I use it very loosely for Second life, because in 'games' it's supposed to be fun not eye gougingly frustrating to do anything more than walk forwards (which I assure you is bad enough). I just think it looks bad for this site, which on the whole is very very good for it's first month of 'uptime'.

Posted: Nov 30th 2007 8:35AM (Unverified) said

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Don't read the posts about SL then.
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Posted: Nov 30th 2007 6:40AM (Unverified) said

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Ok let me put it another way, if you are having a huge amount of hits because of SL that's because you have a huge amount of SL articles, chicken or egg I don't know but from what I have read that you merged with a previous SL blog devoted to it, so yes you will get lots of dross that the majority read.

But as you are calling it massively, you are trying to bring in new readers right? Here in lies my point if you want to attract a wider audience then you need to think about the balance of articles, not just post the exchange rate or the uptime or SL server (that even the most devoted SL follower is mildly interested in).

I think the best thing to do is just have another RSS that doesn't include SL, simple as that. It wont affect the people who 'are' intersted in it, but it will positively affect those who are not that interested in it.

Posted: Nov 30th 2007 8:06AM (Unverified) said

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@dukrous, Check the site. Hasn't been updated since November 2, when Massively launched.

Posted: Nov 30th 2007 3:45PM (Unverified) said

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"Don't read the posts about SL then."

But i still get bombarded in my RSS about SL, yes I don't need to read about it but when 1 in 2 posts are about SL I get a little tired of it. I think it's a great site and brings most of the news that I want to hear and all in RSS feed format so I can look at it at work :P

But allot of 'proper' MMO folk don't class it as even a game let alone to be so written about on a MMO game site, now I personally don't mind reading about it but the en mass postings are getting to the point where I'm trying to separate the wheat from the chaff so to speak.

Easiest way to do it is just to make a non-SL feed, it's pretty simple. Infact I could do it quite easily as im pretty sure it's all database driven anyway just adjust some select queries and add a link and voila problem solved everyone happy and 'in my opinion' Massively will continue to grow

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