The New York Times published an article on EVE Online this morning. NYT writer Seth Schiesel focused on EVE's growth and emphasis on player freedom.
Hilmar Petursson (CCP's CEO) told Schiesel in a phone interview that there are "basically two schools of thought for operating an online community. There is the theme-park approach and the sandbox approach. Most games are like Disneyland, for instance, which is a carefully constructed experience where you stand in line to be entertained." He said that CCP takes the sandbox approach, creating a world where players are free to define their own experiences.
The article also describes the current political climate in EVE Online's worth, including the Band of Brothers blueprints scandal and other things. If you're already an EVE player, you won't find anything new in the article, but if you're not, it's bound to be an eyebrow-raising read.
Reader Comments (2)
Posted: Nov 28th 2007 10:39AM (Unverified) said
Wow. It seems that EVE has been getting a ton of good press lately as Trinity draws closer. Good for them, it isn't often that a game can continue to grow and be considered cutting edge, after 4 years. EVE just gets better and better.
Posted: Nov 28th 2007 10:37AM Grizz said
The final paragraph in that story was great, makes me reconsider joining, but alas, I could never get my wife to join.
She prefers true sandbox games, ones where you can fight, craft, own a home, operate a vehicle be it a starship or a sailing ship.
That is why she likes more role playing games like SWG and UO.
She prefers true sandbox games, ones where you can fight, craft, own a home, operate a vehicle be it a starship or a sailing ship.
That is why she likes more role playing games like SWG and UO.







