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Reader Comments (4)

Posted: Nov 28th 2007 1:47PM GRT said

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Slow news day?

Sounds like typical MMO burnout to me. I'd give the guy more credit if he provided some specific examples of the 'better' quests from the earlier expansions.

Memory is a fickle thing. The good old days often weren't really all that good.

I rolled a new RoK character the other day and one of my quests was to kill 10 of the enemy and bring back their head-feathers. Why? Because these feathers were a sign of pride among the tribe and to lose one was to face disgrace. So I was to kill the enemy soldiers, leave their corpses rotting in the sun, but to be sure to remove their head feathers and bring them back.

I paraphrase because it was a few days ago, but all those reasons were told to me (via well done voice acting) by the NPC.

And I thought "Wow, I really like how they've worked the lore into this idea of killing X of Y for a change."

To quote Paul Simon, "One man's ceiling is another man's floor."

Maybe this Kendricke fellow needs to take a month away from the games and come back at the genre fresh.

Posted: Nov 28th 2007 8:32PM (Unverified) said

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"Maybe this Kendricke fellow needs to take a month away from the games and come back at the genre fresh."

I'll keep that in mind. ;)

I noted that the feather quest you mentioned was for a new character. For new characters, I'm a fan of kill quests. I don't believe you need to create a ton of epic scale quests for introducing new characters to a game.

However, in the 70-80 content (read: the vast majority of Kunark's content), virtually every other quest is a kill quest. Kill quests can be fun and involving when there's just a few of them here or there, or at least when you have alternative quests which break up the monotony, but over 85% of the quests I've come across in Rise of Kunark (out of the 200 or so I've picked up so far) are nothing more than kill quests.

There are no heritage quests in this expansion such as the dozen or so we saw in Echoes of Faydwer. There's no massive storyline included to this expansion such as the Claymore questline from Kingdom of Sky or the Godking quests from Desert of Flames.

No, unless you start a new character, there's no real introduction to much at all in Kunark. Show up at Dreg's Landing and start picking up unrelated random quests from different questgivers. Run those quests. Now, start looking for more random solo quests from more relatively unrelated questgivers.

Oh, sure you find the occasional ministory built in to this area or that, but there's no real backstory to the Kunark expansion. Unless I'm just so jaded to the genre that taking a month off will suddenly let me see the big story arc you're apparently seeing.

And it's that missing overall arc which was the subject of my article, not that kill quests are automatically bad.


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Posted: Nov 28th 2007 2:42PM moopcow said

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Hmm, I was thinking I totally agree with this, but I just spoke to a friend in game right now and changed my mind. I certainly am missing any long arching quest lines, like Heritage Quests which I can't believe are being replaced by epic weapon quests.

However I've gone from 70-79 rather quickly, mostly solo, and have had a very good time. Theres so many quests that I don't bother to read the dialog usually, though when I do I enjoy it. And while killing quests may be repetitive, they are the most rewarding as you gain experience while doing the quest and have a further chance to gain loot, as well as giving you time to harvest tradeskill items and find shinies.

I guess I don't understand why killing quests are hated, perhaps SoE has found an excellent way to deliver them.

Posted: Dec 3rd 2007 8:48AM (Unverified) said

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"There are no heritage quests in this expansion such as the dozen or so we saw in Echoes of Faydwer. There's no massive storyline included to this expansion such as the Claymore questline from Kingdom of Sky or the Godking quests from Desert of Flames. "

Where are these dozens of Heritage Quests in EoF ?
I did Raincaller 3-4 times, i did the level 17 HQ 2-3 times, i never did the Upgraded Ghoulbane
because it was to expensive for me for a weapon i didn't needed.
Ok .. i've heared about HQs that are attached to Cloak of Flames, but nobody in our Guild
has ever done that, because noone found it fun to kill endless Mobs for the pages.

When have you done Peacock the last time ? First part is definetly solo quests, and the rest
are solo-quests for which you need a group .. that means you need to pickup items that despawn
and respawn elsewhere .. so every person has to search again for that.
Don't know if that is really fun, personally i hate most of Peacock, and also if you now
that all rewards are totally crap.

And Claymore .. the Droags/Aviaks you have to kill for that in SoS and PoA are enough
for completing 500 Killquests i think .. lol

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